Video games and violence, that old chestnut, eh? A favourite of tabloids and politicians throughout the last five decades or so, numerous studies have shown that there is no causal link between playing a video game and committing violent acts. There are age restrictions in place to protect children, yet every now and again, the same old tropes get wheeled out because someone who has little or no experience of playing video games thinks a five minute session in Doom will turn you both psychotic and into an expert at wielding firearms. It will do neither, but nor is gaming all about violence, and this is where James Batchelor's volume from White Owl Press comes in, highlighting The Best Non-Violent Video Games.
Over 160 or so pages, Mr Batchelor (a long standing video games journalist) provides us with a guide to just a handful of the many non-violent gaming titles that are out there. I say just a handful, yet over three hundred are featured out of nearly 4000(!) suitable games (at the time of writing) that the author has collated in the research for his Non-Violent Game of the Day blog and X(Twitter) account. One thing is sure - whilst you may find familiar favourites included in this volume, it's more than likely you'll think of a game he hasn't included - PS2 flight adventure sim Sky Odyssey springs to mind - but having said that, it is also certain that you'll discover more than a few new games to try from this collection.
As befits the subject, the foreword is supplied by John Romero, indelibly linked to violent video games through his design role at id Software and the likes of Wolfenstein 3D, Doom and Quake amongst others, and raises some very fine points. There is a brief note on what qualifies as a non-violent video game before we move on to the main section and the games proper. Readers of previous White Owl publications will know the layout by now - two games per page (entry size varies but the format doesn't change), details on who developed and published the title, its year of release and its platform availability. Every entry also includes a screenshot, and the write up provides not only a description of the game but also fun snippets and details on any follow ups. Each one is interesting and written in an entertaining yet informative style. placing a lovely focus on the appreciation the author has for the genre of non-violent video games.
Everybody's Gone To The Rapture - aka Tantobie on a Sunday afternoon. |
Starting with Pong because, well, it's Pong and it's definitely non-violent, the rest of the entries are in alphabetical order. There are some familiar personal favourites: Forza Horizon, Dear Esther, Loom and PowerWash Simulator, as well as titles that I had maybe seen and thought "oh, they look good" and many that had just plain passed me by. From Townscaper to Lake, Before I Forget to Heaven's Vault, I now have a revitalised list of titles to get round to.
Mixing big studio efforts with small scale Indie releases, VR extravaganza's with now lost mobile games, this volume is a treasure trove of information and recommendations that will not only suit interested parents but also gamers in general. The Best Non-Violent Video Games is yet another superb publication from White Owl and reinforces the concept that games do not have to be violent to be supremely enjoyable or worthwhile.
You can pick up a copy direct from the publisher here, or at the usual online and physical book shops. I got my copy from Forbidden Planet in Newcastle, who also stock a decent range to Bitmap Books titles too.
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