Saturday 16 September 2017

Computing from the past??? The Amiga

Having a rootle around an upstairs cupboard led me to two diskette boxes full of 3.5 inch floppy disks. I had forgotten I had these, they made the move a couple of years ago, been dumped and that was it. Until now...
The dust says it all...

I started having a look through them and soon realised they were the sum total of my Commodore Amiga software collection, some of which dates back twenty seven years! I mentioned this to people at work the next day and had to explain to a couple under the tender age of 25 what a floppy disk was, despite them seeing one everyday when they click save in MS Office. And come to that, why is the floppy disk icon still used when most PC's haven't had one as standard for years?

Anyhoo, amongst the disks were the three pack in games that came with the A500 I bought so long ago: F29 Retaliator (initially the bugged version where the aircraft exploded directly after take off, soon replaced by a working copy), Rainbow Islands (a decent port of a coin-op) and Escape from the Planet of the Robot Monsters (a glorious 50's sci-fi pastiche of a shooter). My favourite at the time was F29 and the developer, DID, went on to make several more impressive flight sims through the years.

Some other gems in the boxes included 688 Attack Sub and Silent Service 2 - both early attempts at submarine simulations. The former placed you in command of a Los Angeles class nuclear attack sub and did a great job too, it's one title I really enjoyed and would happily play again. As a fan of the book and the film, "The Hunt for Red October", this game captured a lot of the atmosphere that the actual THFRO game did not. The manual that came with the game was also quite informative too. Game manuals back in the day used to be, these days, you're more likely to get a one sheet with an advert(!). Silent Service 2 was a WW2 sub simulator that was equally good at the lower tech end, especially when you were caught on the surface by a couple of enemy destroyers charging towards you!
When games manuals were games manuals...

Finally, there were the classic point and click adventures The Secret of Monkey Island (1 and 2) and Indiana Jones and the Fate of Atlantis. The latter came on ten disks and as a teenager, I stared longingly at the adverts for a GVP 20Mb hard drive that I think cost as much as the computer itself. That didn't matter though, it meant no more swapping!!! Sadly, it was never to be.

There were also a load of cover disks, this being back in the day when computer magazines put demo disks on their front covers. One magazine (Amiga Power as memory serves but I could be wrong), started offering full games but that was frowned upon by the industry and the practice soon stopped. Demo diskettes eventually gave way to demo CD's when the 32-bit console era arrived, whilst PC magazines continued until the late naughties when downloading became the norm.
They look ok, but whether they still work is a different matter

The Amiga cover disks varied between giving utilities, game demos and tech demos, the latter highlighting the best of amateur coders and what they could achieve on the hardware at the time. I remember some seriously impressive stuff for the time.

Naturally, I don't have any hardware to try these disks out on, but it did get me thinking about the Amiga as a platform and what form it exists in today. With a vague plan, it was off to Google...

A couple of quick searches led my to Hyperion Entertainment  (the rights holder to the modern day Amiga OS) and A-EON, the only supplier of hardware currently supported by the modern day OS. There is also an Italian outfit, Armiga Project, who are offering Amiga 500 compatible boxes for a couple of hundred euros which look quite interesting and might be worth a look if you fancy re-living the Amiga during its heyday.

So, modern hardware for Amiga systems is pretty much limited to either the aforementioned A-EON X5000 (Ars Technica ran a review a few months back) or the Vampire accelerator cards that emulate the original hardware at almost current day speeds. The main downside to these is cost: The X5000 costs £1750 as a full system and the Vampire boards are currently just add-ons to existing hardware though that may change in future. Niche stuff indeed.

Having said that, let's put this in context. Commodore went bust back in 1994, so to have any market in 2017 is pretty amazing and a sure sign of a passionate community. It also means there is at least some money in it. The amounts may not be high, buy it has to be worthwhile for business to run.

I do have the option of buying an original (if slightly yellowed) Amiga, with all of the pitfalls that entails. There are issues with leaking motherboard batteries and twenty five years of wear and tear (or neglect) means that is not really a practical option, especially with some of the prices that e-bayers are asking. There are one or two places selling original refurbished Amiga kit, such as Amigakit, but as with the Armiga, you can go through a couple of hundred pounds easily and that is a lot just to have a trip down memory lane.

However, there are two cheaper options. Amiga Forever is the officially licensed emulator, with various versions ranging from £10 to £50. This allows you to easily re-live the software that made the Amiga the computer it was. This is the cheapest and easiest way to experience the Amiga. If you want dedicated hardware, then the way to go is with the Raspberry Pi. You can get emulators that will happily run on the Pi and give you near flawless performance. The Pi is cheap, a starter kit will cost about £60-£70 and gives you the flexibility to run other operating systems as well.

Would I buy a modern day Amiga? Well, no, not at the current cost of the X5000. Hell, £1750 would get me a kick-ass gaming PC so niche versus mainstream means niche loses. There is the up and coming A1222 board, but that is still expected to be several hundred just for the main board when it is finally released, so cost will still be a barrier to experiencing the modern day OS4. That does leave the emulation route which seems the most likely way I will go.

Rose tinted spectacles aside, the Amiga was a cracking computer for its time. That some enthusiasts have kept the spirit and hardware alive for nearly twenty five years after Commodore died is a testament to its enduring popularity. I cherished by A500 for several years before space and utility dictated that it had to go. It was one of the two personal computers of the era that I enjoyed using. The other, another format that still lives on to this day, and the Acorn Archimedes and the Risc-OS family.

6 comments:

  1. I think I'd be very upset if all I had left was a 3 inch floppy!!
    (come on you knew it was coming when you wrote the piece- it was simply a matter of who uttered first)
    I actually do remember Commodore I may even have owned one - but the bloody thing just bored me witless. I never did get out of Bilbo Baggins' Green Door !

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    1. Very true, very true!
      To me, computing back in the 80's/90's was fun, you had the chance to get to understand how they worked, whereas today, it's pretty much a sealed box that doesn't allow any tinkering, atleast with Windows and MacOS. Linux is a different kettle of fish.

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    2. See your point regarding the sealed box- cars are now much the same- time was when I could find my way around an engine- not a chance now.
      Of course the sealed box means you have to pay the company for another seal;ed box when they say you must-,Once again commercial totlaitarianism. The only freedom you have left is to spend your money at either point A or point B

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    3. ...like much of life these days to be honest ("a sealed box").. :o) Love my old Commodore 64... it had a 5 1/4 inch floppy disk drive that only worked when it had warmed up up enough to spin the disk... happy days playing "Pool of Radiance" and "Bards Tale"..

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    4. Ah, the high-tech of the day. I suffered the RAM pack wobbles of the Spectrum and the slightly dubious monitor connections of the CPC 464. One thing I am reluctant to do, though, is revisit the games of the period. Perhaps memories should remain just that. Tinted specs can only get you so far. :-)

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  2. Again, very true. I like to have the option of tinkering wherever I can.

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