Well, 2016 is well under way and already one Saturday game has been played and a show attended. This, surprisingly, is a good start. The game itself has a good report already on gloriouslittlesoldiers though I shall say now that I think the reporting is a tad unfair. (But then I would say that!)
Sunday was the Vapnartak show in York, and a good day it was too. The show food was of the decent to rather good variety (this is a biggie if you go to lots of shows, you get to sample some... delicacies (if that's the right term)). Compared to the first show at the race course where they served Breakfast pasties, this year's sausage bap was superb. Having said that, it's a pricey venue and when three portions of noodles and three bottles of orange juice reach £24, you know you have to chew your food slowly just to get your monies worth!
Still, the show itself was extremely well attended, for the first four hours at least, and unlike most Sunday shows, actually made it to 2 o'clock without dying a death. I have always liked the York show and the only real downside, apart from the lack of a visible bar (possibly a good thing as two years ago, three cans of beer topped £12!) was the lack of lighting on the first floor. There was very much a hint of Kelham Hall's stygian gloom. I have seen a comment on TMP regarding the show and traders packing up at 3.30pm when the official closing time was 5.00. In one respect, it's a fair point of view. However, Sunday shows are infamous for dying early and there comes a point that staying is a fruitless exercise. All told, 3.30pm seemed about right.
Anyhoo, onto other things. Big Andy posted an item on his blog with a question as to where does wargaming stop and gaming begin. It was his round up of the current crop of magazines aimed at the wargaming market that started me thinking. And after such pondering, I have a question: Is there any longer a point to the printed magazine?
Whoa, whoa whoa!!! Surely, you may think, he has lost his mind. Well, bear with me. I have two hobbies that I have, in the past and to this day, purchased the occasional magazine for: Wargaming and Videogames. Back in the day, magazines were pretty much the only source of general information, product reviews, how to guides and the like. I remember fondly the days of flicking through Computer and Video Games, ACE, The One (later The One Amiga) and Mean Machines, finding out about the latest Japanese imports, the best and worst of the new software releases and the shiniest new tech on the horizon. Monthly mags were brim full, as all news was complied into these neatly wrapped, and usually well written, four week packages. As a result, it could take up to a couple of hours to make your way through everything. Information was savoured.
Compare that to the current market where the internet (I know, hardly a new invention), has changed that. News is now a daily stream, sometimes accurate, sometimes not. But as such, it is a momentary flash before being replaced by the next item. It also means that anything a magazine publishes can be several weeks out of date or just not considered newsworthy anymore. This is more prevalent to videogaming, though the upside is that whereas once you had to stand in front of a shop window and hope the demo machine was playing, you can now see any game you are interest in Full HD via publisher websites, youtube etc. It is, however, also coming to wargaming/gaming in general. Witness the recent release of Team Yankee where the manufacturers have released a number of "how-to" videos. From a consumer point of view, this can be a good thing. From a magazine publisher's viewpoint, how do you cope with that? In the case of the latest issue of Wargames Illustrated, how can they counter a video with several pages of photographs? (Roll two D6 and hope for the best???)
Reviews are a staple of many websites and magazines, and how the editorial bias of the publication sways can have a significant bearing on the style and content of featured reviews. WI has (a somewhat historically deserved) reputation for being a corporate vehicle, though it's style is approaching that of some of videogaming magazines aimed at the teenage demographic. Miniature Wargames less so, but I am picking on the most recent issue of this mag because it has a prefect example of dual standards. They have reviews of two Ospreys, a US Battleship tome and one for Soviet-era self-propelled anti-aircraft guns. The former is a well written review, detailing both good and bad and offers an opinion as to if it is worth purchasing. In other words, a review. The latter is a filler piece, little more than "Here is a book on this, wouldn't it be good to play with the rulesets to make then more funky". There was no mention as to if the book was well written, informative, whether it contained any previously unheard of historical details, or if it was any good at all. That comparison, more than anything I have read in recent issues of magazines, highlights the question Big Andy put: where does wargaming end and gaming begin.
There is one more publication that deserves mention: Tabletop Gaming. A new entrant last year, it's a glossy, well printed and quite hefty mag. It does what is says on the tin, it's a magazine about gaming. And that's where, after giving it two issues, I stepped away. Whilst gaming is part of the hobby I enjoy, it's not my primary focus, as noted in previous posts.
What I should have said at the beginning of the post is that I do not subscribe to any magazine of any kind at the moment, and base my purchases on the contents page during a perusal at the local WH Smiths. Sometimes I spend my money, other times I do not. The decider for me, and this is where magazines currently have an advantage over web-based outlets, is the nature and quality of the articles. Those pieces written by paid for contributors who may offer a new point of view on an established topic, or introduce a new period, point of view or genre to a wider audience. I know this sounds a little harsh on magazine editors (and those who have issues with publishers even more so, as it may be a case of trying to square a circle), but the quality of these articles is directly linked to whether I hand over the requisite £4-5. And when I say harsh, there is very much a feeling in both war and videogaming publications that there is a trend of dumbing down. Or, at the very least, mistaking accessibility for over-simplicity. And that is before you get to any involvement from the big advertising spenders.
So where does this leave me? Well, as far as videogaming magazines go, I am about done with them. Reviews are pretty much the only thing I read these days, and even then, the number of games I purchase each year is dropping, so I don't look for too many reviews anyway. As for the wargaming titles, I agree with Andy, you pays your money, you takes your choice. I shall keep checking out each new issue of all three (MW, WI and WSS - who haven't had a mention so far as I haven't read the last couple of issues) and take it from there. Magazines still have their place, but whether they are in for the long haul is a different matter. Content is king. I just hope the editors/publishers remember that, and please don't infantilize the readers. We are not all 12.
Tuesday, 9 February 2016
Thursday, 7 January 2016
2015 - The best bits
So, here we are, the beginning of a new year. It's a cliché, but as the years progress, they seem to pass by at a proportionately quicker rate. Jeez, I must be getting old!
Anyhoo, as it's a new year, I thought I would have a look back at 2015 and let you know what films, games, TV shows and books I enjoyed.
Films:
Now I don't know about you, but I made a concious effort to go the cinema with my good lady a bit more this year, nights out and all that. We did discover that the local cinema offers a discount Tuesday offer where tickets are just £4. Since most local services seem to operate on a "use it or lose it" basis, we decided to do our bit (and the cheap ticket prices help!)
The film we enjoyed the most was Kingsman: The Secret Service. I liked the premise and we had heard good reports, so off we went. It takes the spy genre and runs with it as a self aware, hyper kenetic, fun packed two and a bit hours. From Colin Firth's suave action hero to Mark Strong's pitch perfect "Q"-alike, Kingsman ticks every box. Even Sam Jackson's lisping bad guy works a treat. It was one of those films that we bought on day of DVD release. I just hope the sequel doesn't spoil that feel.
Honourable Mentions:
Mission Impossible: Rogue Nation. The fifth film in the series, it had the usual mix of action set pieces, double crossing, convoluted plot twists and buddy humour. And the most visceral vehicle chase I have seen in a long time. Love him, loathe him, or just meh, Tom Cruise can still carry the series. He can also take the piddle out of himself and his age, to brilliant comic effect. It's a great continuation of a film series that continues to adapt and get better.
Spectre: You may think this is controversial, but Skyfall wasn't the be all and end all of Bond films for me. Don't get me wrong, it was good, one of the better Bond films, but it lacks that spark. With that in mind, I approached Spectre with an open mind. The opening did it for me, a long tracking shot through the Day of the Dead celebration in Mexico City. The rest of the film held up that promise, with the exception of Christoph Waltz, who wasn't in it enough. Other than that, I haven't enjoyed a Bond film this much since Goldeneye.
Games:
Funnily enough, as a fan of games, I didn't play that many new games during 2015. With a combination of work, house moves and life in general, there hasn't been the time. However, the year did see me join the current console generation so it wasn't entirely a game free year.
Batman: Arkham Knight is my favourite game of the year. The final game of the Rocksteady developed Batman games, Arkham Knight is, in my eyes, nearly perfect, from the free flowing combat system to the pacing and game design. Even the addition of the Batmobile added to the mix, even if some did find it more of a nuisance. On the downside, the actual Arkham Knight was a bit of a disappointment, but even so, as a culmination of the trilogy, it hit almost all of the right notes. Let's not dwell too much on the Season Pass though, over-priced with poor additional story missions.
Honourable Mentions:
Rare Replay was a pleasant surprise, chocked full with 30 games from developer Rare (and it's previous incarnations). From the early 80's Spectrum hits like Sabre Wulf and Jetman, to the halcyon Nintendo 64 days of Blast Corps and Banjo Kazooie, to the more recent Perfect Dark Zero and Banjo Kazooie: Nuts and Bolts, the only disappointment was the lack of Goldeneye 007 and the Donkey Kong series, but as they don't hold the rights to the titles, their omission was to be expected. Overall though, a lovely reminder of how gaming has progressed over 30 years and how good game design never ages.
Tomb Raider: Rise of the Tomb Raider added to and surpassed the excellence of the Tomb Raider re-boot of 2013. The combat was more refined, the look and feel benefiting from two years of increasing familiarity with the X-Box One hardware and generally a more confident outing. This was a fun game.
TV Shows:
As with films, TV shows tend to get missed out as life tends to get in the way. However, as the winter months closed in, we had a chance to see what TV shows were out there.
Sense8 was the killer TV show for me. Well, the good lady picked it and after two episodes, I was hooked too. From the Wachowski siblings (The Matrix) and J Michael Straczynski (Babylon 5), the pedigree was impressive. A story following 8 characters linked mentally and emotionally across the world, it is initially a tad confusing and more than a little graphic (the first episode sets the tone and sticks with it from there), but as the back stories are revealed, and the strands come together, the show reaches a crescendo that meant binge watching became the norm. There is a second series coming, and the plan is for a 5 year arc (familiar for Babylon 5 fans...) so I would definitely recommend this to anyone (over the age of 18, obviously).
Honourable Mentions:
Jessica Jones was a series I had reservations about, but like Sense8, after a couple of episodes, it became binge-watchingly good. With a flawed central character and a villain that was selfishly anarchic with massive parent issues, the show was well produced, plotted and acted. Purely for the lack of scale in story telling and reach is this a honourable mention.
Two more shows caught our attention: Scorpion, following a band of super intelligent, socially stunted individuals working for Homeland Security, is formula television, but formula done well, and we watched the first season on Netflix in just over two weeks. Just don't Google the real Walter O'Brien, it'll spoil the show... Gotham was also a must watch, telling the tale of a young Jim Gordon a good 15/20 years before Batman makes an appearance. With a superb cast of villains and enough twist, turns and geek spots for future enemies, it turns a police procedural into an exciting origins tale for the Batman universe. And Sean Pertwee is brilliant as Alfred. Just saying.
Books:
Sad to say, only one book stood out for me this year. The Silent Deep is a history of the Royal Navy Submarine Service post 1945. Well researched and written, it is a must for anyone with any interest in the period, detailing the operational and political machinations that defined the Royal Navy and Britain's role in the Cold War.
What I haven't done is list a favourite wargame played. There is a very simple reason for this. I'm not picking one. For me, each game played with the TWATS is an event in itself and each is as enjoyed as the others. It's not just about the game but the atmosphere of a groups of friends enjoying a hobby, whatever they individually take out of it. And it's the fine ale and food too!
Let me know what you think of my list, and what your favourites of 2015 were too.
Anyhoo, as it's a new year, I thought I would have a look back at 2015 and let you know what films, games, TV shows and books I enjoyed.
Films:
Now I don't know about you, but I made a concious effort to go the cinema with my good lady a bit more this year, nights out and all that. We did discover that the local cinema offers a discount Tuesday offer where tickets are just £4. Since most local services seem to operate on a "use it or lose it" basis, we decided to do our bit (and the cheap ticket prices help!)
The film we enjoyed the most was Kingsman: The Secret Service. I liked the premise and we had heard good reports, so off we went. It takes the spy genre and runs with it as a self aware, hyper kenetic, fun packed two and a bit hours. From Colin Firth's suave action hero to Mark Strong's pitch perfect "Q"-alike, Kingsman ticks every box. Even Sam Jackson's lisping bad guy works a treat. It was one of those films that we bought on day of DVD release. I just hope the sequel doesn't spoil that feel.
Honourable Mentions:
Mission Impossible: Rogue Nation. The fifth film in the series, it had the usual mix of action set pieces, double crossing, convoluted plot twists and buddy humour. And the most visceral vehicle chase I have seen in a long time. Love him, loathe him, or just meh, Tom Cruise can still carry the series. He can also take the piddle out of himself and his age, to brilliant comic effect. It's a great continuation of a film series that continues to adapt and get better.
Spectre: You may think this is controversial, but Skyfall wasn't the be all and end all of Bond films for me. Don't get me wrong, it was good, one of the better Bond films, but it lacks that spark. With that in mind, I approached Spectre with an open mind. The opening did it for me, a long tracking shot through the Day of the Dead celebration in Mexico City. The rest of the film held up that promise, with the exception of Christoph Waltz, who wasn't in it enough. Other than that, I haven't enjoyed a Bond film this much since Goldeneye.
Games:
Funnily enough, as a fan of games, I didn't play that many new games during 2015. With a combination of work, house moves and life in general, there hasn't been the time. However, the year did see me join the current console generation so it wasn't entirely a game free year.
Batman: Arkham Knight is my favourite game of the year. The final game of the Rocksteady developed Batman games, Arkham Knight is, in my eyes, nearly perfect, from the free flowing combat system to the pacing and game design. Even the addition of the Batmobile added to the mix, even if some did find it more of a nuisance. On the downside, the actual Arkham Knight was a bit of a disappointment, but even so, as a culmination of the trilogy, it hit almost all of the right notes. Let's not dwell too much on the Season Pass though, over-priced with poor additional story missions.
Honourable Mentions:
Rare Replay was a pleasant surprise, chocked full with 30 games from developer Rare (and it's previous incarnations). From the early 80's Spectrum hits like Sabre Wulf and Jetman, to the halcyon Nintendo 64 days of Blast Corps and Banjo Kazooie, to the more recent Perfect Dark Zero and Banjo Kazooie: Nuts and Bolts, the only disappointment was the lack of Goldeneye 007 and the Donkey Kong series, but as they don't hold the rights to the titles, their omission was to be expected. Overall though, a lovely reminder of how gaming has progressed over 30 years and how good game design never ages.
Tomb Raider: Rise of the Tomb Raider added to and surpassed the excellence of the Tomb Raider re-boot of 2013. The combat was more refined, the look and feel benefiting from two years of increasing familiarity with the X-Box One hardware and generally a more confident outing. This was a fun game.
TV Shows:
As with films, TV shows tend to get missed out as life tends to get in the way. However, as the winter months closed in, we had a chance to see what TV shows were out there.
Sense8 was the killer TV show for me. Well, the good lady picked it and after two episodes, I was hooked too. From the Wachowski siblings (The Matrix) and J Michael Straczynski (Babylon 5), the pedigree was impressive. A story following 8 characters linked mentally and emotionally across the world, it is initially a tad confusing and more than a little graphic (the first episode sets the tone and sticks with it from there), but as the back stories are revealed, and the strands come together, the show reaches a crescendo that meant binge watching became the norm. There is a second series coming, and the plan is for a 5 year arc (familiar for Babylon 5 fans...) so I would definitely recommend this to anyone (over the age of 18, obviously).
Honourable Mentions:
Jessica Jones was a series I had reservations about, but like Sense8, after a couple of episodes, it became binge-watchingly good. With a flawed central character and a villain that was selfishly anarchic with massive parent issues, the show was well produced, plotted and acted. Purely for the lack of scale in story telling and reach is this a honourable mention.
Two more shows caught our attention: Scorpion, following a band of super intelligent, socially stunted individuals working for Homeland Security, is formula television, but formula done well, and we watched the first season on Netflix in just over two weeks. Just don't Google the real Walter O'Brien, it'll spoil the show... Gotham was also a must watch, telling the tale of a young Jim Gordon a good 15/20 years before Batman makes an appearance. With a superb cast of villains and enough twist, turns and geek spots for future enemies, it turns a police procedural into an exciting origins tale for the Batman universe. And Sean Pertwee is brilliant as Alfred. Just saying.
Books:
Sad to say, only one book stood out for me this year. The Silent Deep is a history of the Royal Navy Submarine Service post 1945. Well researched and written, it is a must for anyone with any interest in the period, detailing the operational and political machinations that defined the Royal Navy and Britain's role in the Cold War.
What I haven't done is list a favourite wargame played. There is a very simple reason for this. I'm not picking one. For me, each game played with the TWATS is an event in itself and each is as enjoyed as the others. It's not just about the game but the atmosphere of a groups of friends enjoying a hobby, whatever they individually take out of it. And it's the fine ale and food too!
Let me know what you think of my list, and what your favourites of 2015 were too.
Friday, 18 December 2015
Cold War (video)gaming
I was having a clear out of old games and whilst I was amazed at the amount of dross I had managed to keep hold of through two house moves, I also found a couple of time-hogs that, once upon a time, I considered brilliant. And funnily enough, they are both set in the modern Cold War period (what I class the 1980's)
First up is M1 Abrams Battle Tank for the Sega Megadrive.
This arrived with the aforementioned console for Christmas 1991, along with the pack-in game Altered Beast. As much as I liked the (almost) arcade perfect conversion, it was quickly put to one side as I pretended to be Captain Sean Bannon (I had just finished re-reading Team Yankee for the third time) and took on the Soviet invasion.
As you can see, it's not the best looking game ever (bear in mind the original PC version is 27 years old), but it was a revelation to me as a teenager. Ok, it was stupidly hard at times, and the T80's were a swine to kill but I enjoyed it. It's arcade-like in its tone, but if you ramp up the difficulty level, it's surprisingly realistic for the time, especially when you consider the hardware it was running on. Now you can still play this game as it is available via abandonware and ROM sites but for obvious legal reasons, it's up to you to search for them. The copy I had still worked when plugged into my last working Megadrive.
On the topic of Team Yankee, I will be looking to try out the Flames of War Team Yankee game at some point in the future. I have heard both good and bad about the ruleset so will probably pick it up at the York show next year. Once the TWATS have had a go at it, I'll let you know what I think of the system.
The second game I came across was LHX Attack Chopper. This was also on the Megadrive and it was kind of like a companion game to F15 Strike Eagle 2 which I had for the Amiga. LHX looked pretty similar to F15, with the exception of playing a little slower (understandable given it's a helicopter!). Here is a video of the game in action. It was a tad more cerebral than F15, however, a hell of a lot easier to play than Steel Talons, which took a greater arcade view of helicopter combat but forgot to make it playable. Hey ho.
Thinking about it, there were more games that covered the period too. For flight sims, there was Falcon, F18 Interceptor, F19 Stealth Fighter and MiG29. Naval Combat was covered by two games, 688 Attack Sub and Harpoon, both of which will be the subject of a future post.
First up is M1 Abrams Battle Tank for the Sega Megadrive.
This arrived with the aforementioned console for Christmas 1991, along with the pack-in game Altered Beast. As much as I liked the (almost) arcade perfect conversion, it was quickly put to one side as I pretended to be Captain Sean Bannon (I had just finished re-reading Team Yankee for the third time) and took on the Soviet invasion.
As you can see, it's not the best looking game ever (bear in mind the original PC version is 27 years old), but it was a revelation to me as a teenager. Ok, it was stupidly hard at times, and the T80's were a swine to kill but I enjoyed it. It's arcade-like in its tone, but if you ramp up the difficulty level, it's surprisingly realistic for the time, especially when you consider the hardware it was running on. Now you can still play this game as it is available via abandonware and ROM sites but for obvious legal reasons, it's up to you to search for them. The copy I had still worked when plugged into my last working Megadrive.
On the topic of Team Yankee, I will be looking to try out the Flames of War Team Yankee game at some point in the future. I have heard both good and bad about the ruleset so will probably pick it up at the York show next year. Once the TWATS have had a go at it, I'll let you know what I think of the system.
The second game I came across was LHX Attack Chopper. This was also on the Megadrive and it was kind of like a companion game to F15 Strike Eagle 2 which I had for the Amiga. LHX looked pretty similar to F15, with the exception of playing a little slower (understandable given it's a helicopter!). Here is a video of the game in action. It was a tad more cerebral than F15, however, a hell of a lot easier to play than Steel Talons, which took a greater arcade view of helicopter combat but forgot to make it playable. Hey ho.
Thinking about it, there were more games that covered the period too. For flight sims, there was Falcon, F18 Interceptor, F19 Stealth Fighter and MiG29. Naval Combat was covered by two games, 688 Attack Sub and Harpoon, both of which will be the subject of a future post.
Monday, 7 December 2015
The only thing that will affect it is that you have to roll a dice...
Saturday saw the final game of the year for the TWATS and although it was a reduced turnout, fun was still had. In attendance we had Theatre Steve (who was running the game), Andy, new TWAT Paul and your humble scribe. This was the first time we had played with Steve's rather fine 20mm moderns and the Cold War amendments for Rapid Fire. As per usual, fine ale and sustenance were on hand throughout the afternoon.
It was East Germans versus West Germans, circa 1985, so whilst the Ossi's had the benefit of two T72 companies, the Wessi's had a recon platoon with a Leopard 2. In addition to the T72's there was a company of T55's, two companies of BMP1 mounted infantry, a recce company in BTR60's plus an attached artillery spotter to call in 3 BM21's and a battery of 122mm guns and/or a Hind strike and a 120mm mortar track. The West Germans had a Leopard 1A5 company, HQ company with another attached Leopard 1 and several companies of infantry in Marder and Fuchs APC's, as well as a company of engineers. So, having set the terrain, I took the East Germans and Andy took the Wessi's. Paul was observing with interest.
The aim of the Ossi's was to secure a crossroads in a town that was being held by a scratch force of engineers who were awaiting support. All the Wessi's had to do was stop that from happening. I thought I had a chance, but being tank heavy versus an infantry heavy force in a built up area, I knew this could get messy.
My initial aim, after a short period of consideration, was to grab a foothold in the nearest building in the town, and then take the crossroads with the BTR60 company. I also sent my T55's in first on the right flank towards some woods where Andy, quite rightly, parked his Leopard 1's.
I quickly debussed the infantry at the building, just as Andy's recce platoon's Leopard 2 crashed through it.
Despite some light damage from an RPG, the Leopard was still there and causing me great worry. Fortunately, the BMP's on the left flank had ATGM's, and I managed against the dice roll to get a hit. Huzzah! Unfortunately, it was still active. But, to add insult to injury, it was finished off with a 73mm smoothbore round. First blood to the German Democratic Republic, With the Leopard now history, my troops fought their way into the compound. At this point, I was confident of success.
At this point, things became less one sided. There was Milan fire against the BMP's that missed, but the Leopard 1's quickly found the T55's, damaging two out of three. Meanwhile, the HQ Company Leopard had snuck into a gap between two buildings and heavily damaged a BMP. For the second time that afternoon however, my dice rolling was immense and another BMP ATGM killed the offending tank in short order.
My T55's also had their revenge, killing one of the Leopards and the T72's lightly damaged another. Andy had now lost half of his supporting tanks and I hadn't lost a vehicle yet. Confidence still reigned in the Socialist camp.
It was now time for luncheon. Superb vegetable soup and substantial beef butties were eagerly scoffed. (Thank you Jean, you really do spoil us!)
Back to the battle and Andy advanced his Marder's and debussed his infantry to try and regain the compound. It was now that the quote in the blog title came into play.
Andy managed to damage another T55, so feeling the pressure, I debussed my infantry well short of the town, targeted the nearest Marder with BMP cannon fire, the furthest with 120mm mortar fire, all of my T55's/T72's against the remaining Leopards and an artillery call against his infantry reserve. The was the kitchen sink tactic, and it needed to work if I had any chance of taking the town.
I began well, with a 120mm round killing a Marder and half of the attached infantry. Then my luck changed. Another Leopard died (albeit with horrendous dice rolling, 7 tanks against 3!) and the artillery call failed. Bugger!!! Although Andy had now lost two thirds of his tanks, his return was devastating. Milan fire took out a T55 and a T72, causing a morale check that halted one of the T72 companies. His Leopards passed their with flying colours and their fire took out another T72. I was now down to three working T72's and one T55. He had effectively neutralised the tank force and now stormed the compound, three companies against one.
He couldn't fail, and I was booted out, taking 30% casualties. A final request for artillery failed (ending an afternoon that started well for dice rolling but ended horribly), which meant that it was all over.
Funnily, that's what Andy also thought, though the opposite to my view. Although he had held the town, he was hurting. His armour had been decimated but the infantry were dug in, whilst my tanks were raggedly holding a line but I didn't have enough troops to force him out.
Overall, it was a good game and we liked the Rapid Fire rules. They are set at a lower level than the usual Command Decision set that we play with and they worked well. There were a couple of amendments we would make for the next time, but on the whole, the afternoon was entertaining and a laugh. And that, gentle reader, is surely the point.
It was East Germans versus West Germans, circa 1985, so whilst the Ossi's had the benefit of two T72 companies, the Wessi's had a recon platoon with a Leopard 2. In addition to the T72's there was a company of T55's, two companies of BMP1 mounted infantry, a recce company in BTR60's plus an attached artillery spotter to call in 3 BM21's and a battery of 122mm guns and/or a Hind strike and a 120mm mortar track. The West Germans had a Leopard 1A5 company, HQ company with another attached Leopard 1 and several companies of infantry in Marder and Fuchs APC's, as well as a company of engineers. So, having set the terrain, I took the East Germans and Andy took the Wessi's. Paul was observing with interest.
The aim of the Ossi's was to secure a crossroads in a town that was being held by a scratch force of engineers who were awaiting support. All the Wessi's had to do was stop that from happening. I thought I had a chance, but being tank heavy versus an infantry heavy force in a built up area, I knew this could get messy.
My initial aim, after a short period of consideration, was to grab a foothold in the nearest building in the town, and then take the crossroads with the BTR60 company. I also sent my T55's in first on the right flank towards some woods where Andy, quite rightly, parked his Leopard 1's.
| If you go down to the woods today... |
| Sshhhh! Be very, very quite... |
At this point, things became less one sided. There was Milan fire against the BMP's that missed, but the Leopard 1's quickly found the T55's, damaging two out of three. Meanwhile, the HQ Company Leopard had snuck into a gap between two buildings and heavily damaged a BMP. For the second time that afternoon however, my dice rolling was immense and another BMP ATGM killed the offending tank in short order.
| Sneaky Bugger, but not for long... |
It was now time for luncheon. Superb vegetable soup and substantial beef butties were eagerly scoffed. (Thank you Jean, you really do spoil us!)
Back to the battle and Andy advanced his Marder's and debussed his infantry to try and regain the compound. It was now that the quote in the blog title came into play.
| "Sarge, I think there is someone outside." |
| CHARGE!!! |
| The gathering storm... |
| For want of an artillery strike! |
Overall, it was a good game and we liked the Rapid Fire rules. They are set at a lower level than the usual Command Decision set that we play with and they worked well. There were a couple of amendments we would make for the next time, but on the whole, the afternoon was entertaining and a laugh. And that, gentle reader, is surely the point.
Thursday, 3 December 2015
The Show Must Go On...?
Last Saturday saw a trip to Stockton and the Battleground 2015 show. A successor to the Smoggycon's of years past, this is the show's second year and a third is already planned.
The show itself had a good number of games, a varied selection of traders (including two book dealers, which is always a plus point for me), and had been well advertised prior to the date. Even the venue, a large sports hall, was well lit, with nearby amenities and a floor that didn't make your feet want to join your ears after half an hour. In fact, I doff my cap to Leon and co for organising a very nice event.The only downside to the show itself that comes to mind is the catering cock up which meant mid-morning breakfast was a sausage roll. That was no fault of the organisers and as per Pendraken's own report, it's going to be looked into for next year. So why the blog post?
Well, the thing is, although the show opened at 10am, and closed at 3pm, it was pretty much done and dusted by 12 noon. Seriously, the doors opened and for about two hours, there was a buzz about the hall. Plenty of punters, familiar faces and all, yet by 12, it was quietening down. By half twelve, I am positive that there were just traders, demo/participation gamers and the odd die-hard. Now there is no doubt in my mind that this is a bad thing. Yeah, you expect a show to die about 60-90 minutes before the door officially close, but this was just daft. Would the show have benefited from a later closing time? No, probably not. Would other attractions, like talks, re-enactments, go-go dances have helped? Again, no, probably not. Even though attendance was down from last year, it did feel like a busier show. Then again, last year didn't die off until half one, two o'clock-ish. It's a nice little show and where problems occur, the organisers are showing willing in addressing them for next time. But what to do about the lack of attendees after the half way point?
I honestly don't know, but I can't see how the smaller shows can continue if this template continues.
The show itself had a good number of games, a varied selection of traders (including two book dealers, which is always a plus point for me), and had been well advertised prior to the date. Even the venue, a large sports hall, was well lit, with nearby amenities and a floor that didn't make your feet want to join your ears after half an hour. In fact, I doff my cap to Leon and co for organising a very nice event.The only downside to the show itself that comes to mind is the catering cock up which meant mid-morning breakfast was a sausage roll. That was no fault of the organisers and as per Pendraken's own report, it's going to be looked into for next year. So why the blog post?
Well, the thing is, although the show opened at 10am, and closed at 3pm, it was pretty much done and dusted by 12 noon. Seriously, the doors opened and for about two hours, there was a buzz about the hall. Plenty of punters, familiar faces and all, yet by 12, it was quietening down. By half twelve, I am positive that there were just traders, demo/participation gamers and the odd die-hard. Now there is no doubt in my mind that this is a bad thing. Yeah, you expect a show to die about 60-90 minutes before the door officially close, but this was just daft. Would the show have benefited from a later closing time? No, probably not. Would other attractions, like talks, re-enactments, go-go dances have helped? Again, no, probably not. Even though attendance was down from last year, it did feel like a busier show. Then again, last year didn't die off until half one, two o'clock-ish. It's a nice little show and where problems occur, the organisers are showing willing in addressing them for next time. But what to do about the lack of attendees after the half way point?
I honestly don't know, but I can't see how the smaller shows can continue if this template continues.
Thursday, 19 November 2015
But it's s***!
Have you ever been talking to friends, acquaintances or just a random dude at the bus stop and you get on to the subject of hobbies? If so, I would lay good money down that at some point of the conversation, “I don’t like it, it’s shit!” is uttered with regards to one of the hobbies being discussed.
When I was a younger chap, it would usually be about which computer or games console you had. At school, you were posh if you had a Commodore 64 (but a total dick if you had a Vic 20), you could hold your head up a little bit if you had an Amstrad CPC 464 (but not the disc equipped 664 or 6128!) and it was standard for a Sinclair Spectrum (usually the +2 model). It developed into the console generation with the Megadrive and SNES (Sega for me, but I remember being very jealous of SNES owning friends. Concurrently, there was the Amiga vs ST. I was an Amiga 500 kickstart 1.3 and a 512k ram expansion guy (how times change!).
Where is this going? Well, I have recently joined the current console generation after a couple of years of sitting things out. The delay was more due to real life getting in the way (house deposits are so expensive!) but I have eventually sorted a machine out and am now the happy owner of an X-Box One. Now, this is where the above quote comes into it.
I was chatting to a couple of friends from work one lunchtime and mentioned the fact that I had purchased said XB 1. At which point, the aforementioned quote was delivered in stereo.
The reason I chose the XB1 rather than the PS4, as explained to said two friends are as follows: currently, the XB1 has more exclusive games I wish to play (Rare Re-Play, Forza 6 and Tomb Raider: Rise of the Tomb Raider. Halo 5 is on hold, I am still undecided despite being a fan since the beginning of the series). The PS4 has two exclusives I wish to play, The Nathan Drake Collection and The Last of Us, both of which the originals were played on the PS3. There are a couple of games coming out next year that will warrant a PS4 (Uncharted 4 and No Man’s Sky), but since they are not out yet, it’ll be mid 2016 before another shiny black box joins the set up under the TV.
And their response (again!), ”But it’s shit!” Okay, it was a good-natured jibe, but it got me thinking.
Why do people do that? Is it through a sense of knowledge unbeknownst to me? Is it a social superiority power trip that harks back to the school yard? (BTW, both of these gentlemen are closer to 30 than not, so I would expect some maturity…) Or is it just points scoring in a game I didn’t know I was playing?
I get it that people like to identify with groups, the social need to be one of the pack. But, and this applies to gamers of both the video and war variety, it seems to be an almost automatic response. And the key part of this discourse: The people who say it can’t tell you why they have said it. Seriously, if you don’t like something, at least have the good grace to be able to say why. The counterpoint is also true. It’s no good saying something is good, but then not being able to say why it’s good. It’s a more common experience than you would think, and it always becomes a topic of conversation at wargames shows. I mention shows mostly because you get various opinions given and the most expressive of the reasons for people liking something is ”cos it is”, and for disliking, it’s the post’s title.
Maybe it’s a forlorn hope, but it would be nice if people could explain their decisions, having experienced or put some thought into it. Or have we reached a stage in human thinking that ”It’s shit” is the pinnacle of expression?
Thursday, 5 November 2015
Saturday TWATS are right for fighting...
Saturday saw the TWATS meeting at the local hostelry for a miniature Tactica Tournament. (BTW, anyone think a sci-fi version should be released: Battlestar Tactica? No??? Just me then…). There were five brave souls, Andy, Floating Jeff, Theatrical Steve, Mechanical Shaun and myself. The plan, two tables, using half armies, so we could get a couple of games in, as well as the usual beef butties, good beer and questionable conversations.
Andy was umpiring, and the usual rule applied, the umpire is always right, especially when they are wrong. It’s the only way. There were four armies, Roman Republican, Gauls, Hoplite Greek and Later Carthaginian. After choosing the sides, it was Shaun (Greek) versus Steve (Gauls), and myself (Carthaginian) versus Jeff (Roman).
Setting up was pretty simple, infantry units in the middle, cavalry and elephants to either flank. My plan was simple, try and break his infantry before he smashed mine. So, in with the elephants. This was the first of the bad moves. Jeff had his laser guided javelin throwers destroy the advancing heavies in two turns. Really, his dice throwing was unearthly. Whatever Ancient Ones he worships, they loved him that afternoon. A similar cavalry charge also ended up with lots of dead dudes. Mine, of course. At that point, Jeff advanced. Now Tactica is a “buckets of dice” game. Once you make contact and melee, it’s a case of roll ‘em and hope for the best. The Romans had an added advantage in that they had pila. So that was an extra bashing before the melee actually started. It took just one turn and it was over. Crushed isn’t the word.
On the other table, Steve was demonstrating how evil the Gauls are, and quickly sorted out Shaun’s Greeks. At this point, half time beckoned, as did the excellent beef butties.
Suitable refreshed, and glasses charged, we had at it again. It was the two winners to fight out who would be New Zealand, and the two losers to avoid being Argentina. We also kept the same armies.
Now, this time, I put the elephants in the centre, and quickly had at Shaun’s cavalry with my light horse, using them to screen my heavy cavalry as it flanked his left-most Hoplite block. On the other flank, I had light troops against his second cavalry unit. It would be close.
As it turned out, I had played a blinder. The elephants pinned down his centre Hoplites, my troops managed to knock his horse out of play, so began turning the right flank, and the horse fight on the left meant they all died, but left my heavies alone to cause untold damage to the poor Hoplites. At this point, I was confident, confident enough to even attempt an Afrikaans accent to mimic Adendorff from the film Rorke’s Drift, the horns, loins and the like. I had victory in my grasp, and I would drink the sweet ambrosia of success. Huzzah!!!
But no. It was not to be. My heavies took too long dealing with the first Hoplite block. Well, it was my atrocious dice rolling what done it. A theme of the afternoon, it allowed Shaun time to kill the elephants and unpin his centre. He charged forward. Let it be said, Tactica is a fun ruleset, fast paced and once you get stuck in, it can be extraordinarily bloody. It also has lovely melee rules when the first round is front rank only, but then all your mates can join in. This meant that whilst I almost had him surrounded, he could count on lots of dice per Hoplite block, killing on 4’s, 5’s and 6’s. I had far less dice per unit, killing on 5’s and 6’s. The results were predictable. I was slaughtered. If I had been one turn ahead on the flanks, I would have had him, but hey ho, such is the nature of the game. It was fun and a very good laugh though, and that is the point (isn’t it?). Meanwhile, on the victor’s table, Steve and Jeff annihilated each other in the same turn, giving them a draw.
Despite my dice rolling horror, and Jeff’s supernatural ability to get crazy dice (at one point, 6 sixes from 7 dice!), I thought the games went well and I am sure we’ll come back to Tactica again in the future. Hopefully with maximum twattage, we can have three, maybe four tables.
And I promise, no more Elton song titles will be harmed in future post titles...
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