A few weeks ago, Amazon dropped season three of The Expanse (alongside the first two having gained the UK rights from Netflix last year) and although it took a while to catch up, I've finally finished all thirteen episodes. And what episodes they are.
One of the things that I really like about The Expanse is that it combines personal stories from excellently well defined and acted characters with grand scale sci-fi, big ideas and a good dose of realism. True, the first season took a while to get going but with the third run, they drop the viewer right back into the action that season two ended with and you get much time to breathe. This show does exactly the opposite of many short run series, packing in more than enough for the compact 40 minute episodes and ensuring that the pace never slackens. Whereas I found watching pretty much every Marvel TV show a slog as they seemed to have eight episodes of story for a thirteen episode season, The Expanse is almost the opposite, and while they never feel rushed, you get the impression that there is much more they could put on screen. No, the writing and direction of the show is taut and lean to the point of bare bones - and this is not a bad thing.
The season itself is divided into two parts story-wise, with the conclusion of the Prax story as he searches for his daughter taking up the first six episodes, whilst the remaining seven deal with the "Ring". It's a roller coaster ride to be sure.
Standouts for the season - Shawn Doyle as the reptilian Errinwright - there is a man you'd love to hate. Pretty much all of the regulars are also at the top of their game and even the child actors get by without being annoying. Tonally, there is no black and white to the story or the characters and their actions, and it is this contrast that old-school Trek (amongst others) really misses out on.
Of course, combining small and large scale does put pressure on the shows budget and it is telling at a few points that the vision exceeded the money. Not by much, and what you get on screen is uniformly good and in places excellent, but hopefully Amazon will through a little more dough on screen for season four. Having said that, I still think they have the scale of the crew wrong when you see them on the exterior of their ship, the Rocinante but maybe that's just me.
Having mentioned Trek, I must admit I am watching and immensely enjoying ST Discovery. With one episode to go of the current season, it pretty much surpasses any other sci-fi on TV at the moment, except maybe The Expanse, especially as my good lady and I are slowly getting through season one of Star Trek Deep Space 9. I know, DS9 is 25 years old, but it feels much, much older, not just in style, but in pacing and story telling. I am told it does get better, but by God, the 45 minutes in DS9 feels like hours compared to The Expanse and Disco. Out of the 19 episodes in season one, only one, The Duet, really stands out. And the semi-regular heavy focus on Jake Sisko and Nog make it almost a children's show at times. Anyhoo, we'll get to season two shortly and see if it improves.
Once again, The Expanse is a highly rated show and if you don't have an Amazon Prime account, seasons one and two are available on DVD and Blu-Ray.
Saturday, 13 April 2019
Thursday, 21 March 2019
Advanced War Games - Donald F Featherstone
Now I have talked about Featherstone before when I posted a mini-review of his original tome, War Games, and I quite liked it. The other week, Andy loaned me the follow up, Advanced War Games and opined that I might find it quite interesting. Ok, I thought, I'll give it a once over. And you know what, he was right.
Published in 1969 for the princely sum of 42s(!), Advanced War Games takes war gaming from its introduction and attempts to add greater realism and detail to the average war game. By that, I mean it's ok having basic rules but if you actually want to game military history in all of its minutia (incidentally, Minutia Miniatures would be a good name for a figure production company, though that's probably already been done), then you have to add detail though not, necessarily, too much complexity. It is with that in mind that Featherstone and his contributors have crafted this tome that, to this day, can still bring something to the table, despite being fifty years old.
The first four sections of the book cover the usual suspects, movement, firing, morale and melee. Each expands on new ideas to give greater verisimilitude to the hobby. Variations are suggested, opinions given and overall, these "new" rules deserve a bit of consideration, even today. What is commented upon on several occasions is that knowledge of the period you are gaming is paramount to ensure the rules you are playing with are historically accurate. Remember, this is the gaming of military history to ensure that period accuracy is key. Without knowledge of the period, how do you know what was "real" and what is a games mechanism, and that is something I have touched upon in previous blog posts. Today's market is very different from that of fifty years ago - there are certainly more manufacturers, more periods covered and any number of rule sets, but what seems obvious to me is that the pre-packaged rule set/game and the silo'd mentality of games designers has not been a positive thing. I have heard at shows, and read in magazines and on websites, that the only reason some companies produce rule sets is to sell miniatures. That much is plain when you see the likes of Cruel Seas, Flames of War and Team Yankee. The mentality here is that you have to use the models sold by that company and the rules are sacrosanct. True, Games Workshop have had that outlook for decades, but they are mostly in a field of their own. When someone stopped me at a show and in conversation told me that I was wrong to change Team Yankee's rules because they were perfect at portraying their particular period accurately, well, let's just say I disabused the gentleman appropriately.
Anyhoo, back to Featherstone. The remaining three sections cover Automated War Gaming, solo and multi-player gaming and the composition of armies. Each brings a number of different options to the table and I can't say I disagree with any of the solutions proposed without actually trying them. After all, a bit of experimentation in war gaming never hurt anyone. But possibly the most forward looking of the sections is the Automated war gaming one - this brings into use the computer!
Now just a bit of computer background here. In 1969, Intel was one year old, and wasn't to release its first microprocessor until 1971. UNIX was created that year, and the "Internet" (such as it was - nothing like the modern day Internet but it was the start) connected four American universities. So when Featherstone brings up the use of computing to aid war gaming, it's more a card based system, analogous to anything digital you might be thinking. That is not to say it's a bad idea and to be honest, it is very forward thinking and results in what he describes as a "'computer' which is about the size of a cigarette case" (that also dates this book somewhat). There are even workings out to explain what it all means (and no fancy pictures either...)
Featherstone knew of what he was talking about and this book demonstrates a willingness to take on and accept ideas from others in the hobby. I am not going to get all sentimental about a "Golden Age" of the hobby; even at my age, the spectacles of reminiscence are most certainly tinted, but the approach here is very different from a lot of commercial gaming today and I think that's something that is a bit of a miss. A worthy read for anyone who games military history.
![]() |
| What 42 shillings would have bought you fifty years ago! |
The first four sections of the book cover the usual suspects, movement, firing, morale and melee. Each expands on new ideas to give greater verisimilitude to the hobby. Variations are suggested, opinions given and overall, these "new" rules deserve a bit of consideration, even today. What is commented upon on several occasions is that knowledge of the period you are gaming is paramount to ensure the rules you are playing with are historically accurate. Remember, this is the gaming of military history to ensure that period accuracy is key. Without knowledge of the period, how do you know what was "real" and what is a games mechanism, and that is something I have touched upon in previous blog posts. Today's market is very different from that of fifty years ago - there are certainly more manufacturers, more periods covered and any number of rule sets, but what seems obvious to me is that the pre-packaged rule set/game and the silo'd mentality of games designers has not been a positive thing. I have heard at shows, and read in magazines and on websites, that the only reason some companies produce rule sets is to sell miniatures. That much is plain when you see the likes of Cruel Seas, Flames of War and Team Yankee. The mentality here is that you have to use the models sold by that company and the rules are sacrosanct. True, Games Workshop have had that outlook for decades, but they are mostly in a field of their own. When someone stopped me at a show and in conversation told me that I was wrong to change Team Yankee's rules because they were perfect at portraying their particular period accurately, well, let's just say I disabused the gentleman appropriately.
Anyhoo, back to Featherstone. The remaining three sections cover Automated War Gaming, solo and multi-player gaming and the composition of armies. Each brings a number of different options to the table and I can't say I disagree with any of the solutions proposed without actually trying them. After all, a bit of experimentation in war gaming never hurt anyone. But possibly the most forward looking of the sections is the Automated war gaming one - this brings into use the computer!
Now just a bit of computer background here. In 1969, Intel was one year old, and wasn't to release its first microprocessor until 1971. UNIX was created that year, and the "Internet" (such as it was - nothing like the modern day Internet but it was the start) connected four American universities. So when Featherstone brings up the use of computing to aid war gaming, it's more a card based system, analogous to anything digital you might be thinking. That is not to say it's a bad idea and to be honest, it is very forward thinking and results in what he describes as a "'computer' which is about the size of a cigarette case" (that also dates this book somewhat). There are even workings out to explain what it all means (and no fancy pictures either...)
![]() |
| What would modern day gamers make of this??? |
Monday, 18 March 2019
Films update
Sometimes it is
rather difficult to keep with new cinematic releases and you end up
acquiring them on DVD long after they have left the multiplex. At other
times, there are a number of releases on the likes of Netflix and
Amazon that get missed. In both of these cases, due to work and
other commitments, it takes a conscious effort to catch up with the
backlog. And so here are four films my good lady and I
have recently caught up with.
First up, we have
Solo: A Star Wars Story. Now, this film got absolutely panned by Star
Wars fans upon its cinematic release, and to be fair, I can see why.
In a nutshell, if this film had been subtitled “A film set in the
Star Wars universe” rather than “A Star Wars story”, that would
have been far better. As it is, this came across as a film no one
wanted or asked for, except the bean counters at Disney. As it
stands, it lost a massive amount of money for the House of Mouse. There is only so far you can milk a cash cow and this
film defined those limits for the Star Wars franchise. (Budget of
around $275-300 million, box office of $392.9 million).
Having said that,
it’s not actually a bad film per se. It certainly doesn’t deserve
the kicking it received and despite the creative turmoil that was
well documented through its production, you can do far worse for a
couple of hours. That the original directors were replaced and up to
70% of the film was re-shot definitely didn’t help the budget side of
things but the script and action scenes are decent and the acting
ranges from good (Donald Glover as a young Lando is brilliant, you even get used
to Alden Ehrenreich as "not Harrison Ford", but Emilia Clarke proves once again how
little range she has). Overall, better than it has any right to be but that doesn't mean they should have made it in the first place.
Up next is Polar, a
Netflix exclusive based on the Dark Horse webcomic series.
Polar stars
Mads Mikkelsen as a hit man about to retire on his 50th
birthday upon which he gets his pension payout worth $8 million.
However, the company he works for is out of cash and, to be sold off,
needs to clear its liabilities. It can do this by ensuring their
assassins die before their 50th, so the pension pot is
returned to the company.
The trailer looked
good and seemed to have a similar style and vibe to The Losers,
another action film based on a comic book property. Thing is, that
film had a style all of its own, with a funny script, good action
sequences and some good performances as well as a fair dose of panache. Polar, on the other hand, has
graphic violence (at times a bit too graphic even for my hardened
stomach), obligatory sex scenes and a rather po-faced attitude. Where
as The Losers had a good licensed soundtrack, Polar has Deadmau5 and
to be honest, their original score is very good. But it is the tone
of the film that scuttles this film. It’s too dour, the humour
either leaden or veering towards sick. Mikkelsen carries the film
well, giving a decent, if heavy, performance. However, the rest of the
cast vary between OTT (Matt Lucas and some of the younger assassins)
and totally flat (pretty much everyone else – especially Richard
Dreyfuss in a very short, phoned in, cameo).
There is a twist
ending that is quite well advertised in advance and whilst there is
room for a sequel, I am not sure the film warrants it. Still, when it
perks up, and that’s usually the action bits, it's quite good. The editing is fast
but not overly confusing, so you can follow what’s going on. It’s
just a shame that the comic book styling that apes The Losers is
spoiled by the nastiness that seems to permeate the core of the
piece. Not sure I’d ever watch this again, and a follow up, less
so.
Hunter Killer could be described as another generic Gerard Butler action film and as such, another by the numbers
entry to his career. The guy can act, and he has the screen
personality to carry films with ease, but here, he’s not given much
to work with. Part Navy Seals, part Hunt for Red October, part
Crimson Tide, part Das Boot, Hunter Killer posits a Russian military
coup and the attempt by a US navy Seal team and a supporting nuclear
attack submarine to rescue the Russian President and prevent World
War 3.
Not a hugely
budgeted film, Hunter Killer received a fair amount of technical help
from the US Navy and the book the film is based on was written by a
former US submariner. The film makers even opted for a gimballed
submarine set to add to the realism and to be fair to it, Hunter
Killer does get most of the submarine action decently done, with
possibly only the slightly iffy underwater miniatures work letting it
down. Where practical effects could not be used, CGI takes over and it is of the generic mid-budget quality that you’d expect: does the job,
doesn’t look that bad but nowhere near convincing.
Butler is joined by
“Academy Award” winner Gary Oldman on the DVD case and much is
made of his presence in the advertising materials, except his role
is more an extended cameo and, although not a bad one, smells a bit
like adding a bigger name to get more funding and people to watch, pretty much as the careers of Nichols Cage and Bruce Willis have
followed for the last few years.
The bad guys are the
usual types, and as the actors chosen have played unsavoury characters so
many times before, you know as soon as you see them on the screen
that they will be up to no good. Still, it keeps them in work and it
pays the bills.
Another actor who
appears to be in danger of stereotyping is the rather talented Toby
Stephens. After playing a Navy Seal in 13 Hours and a former US
Special Forces type in the recent Lost in Space remake, here he is
again, even rocking the same look as his Lost in Space character.
Hopefully, he gets something different in the near future. One actor
who gets little recognition here, or lines, is the late Michael
Nyqvist. An excellent Swedish actor, this was one of his last performances before he passed away. If you’ve seen him in other films/TV roles,
you’ll understand what a mis-use of his talents this film was.
Story wise, there are
thrills and spills, with pretty much every submarine cliche in
existence gets an airing. There were more than a few technical
errors for the sake of story/entertainment but nothing as daft as say
the Battleship film from a few years ago. Where it does fall flat is the seemingly ever reliable military tech. From missiles to gun systems and torpedoes, everything works perfectly, but even a short search on YouTube disproves that portrayal. Oh, and so characters seem to shrug off what would be fairly lethal bullet wounds with some ease.
Having said all that, Hunter Killer is a decent (if mindless) thriller that shouldn't be considered too much a waste of an evening.
Finally, we have Isn't It Romantic, a rom-com. Now whoa, I hear you say, a rom-com??? What the hell is all this about? Well, stay with me on this one. Rom-com's are not my usual staple but having seen the trailer, it looked a bit different from the usual fare. Starring Rebel Wilson, this is a film that only works if you can handle her usual shtick. I can, but not in large doses. She plays a struggling architect who is knocked unconscious and wakes up to find herself is a rom-com about her life. Turning the genre on its head, Isn't It Romantic has fun playing with the stereotypes associated with films of that type and there some genuinely amusing pieces. Ok, it's a simple premise and one that has been tried before, but IIR has some good performances (Liam Hemsworth is good value here) and some rather well choreographed dance sequences.
Naturally, it all turns out well in the end and a foot tapping dance number sends the film off with a sense of style. It's not as clever as it thinks it is and there are a couple of missed opportunities but on the whole, not bad.
Saturday, 9 March 2019
The Asus Eee PC904HD (catchy name, that)
A good ten years ago, the Netbook was a
lovely idea. A cheap, simple notebook that allowed you to browse the
internet, get some basic productivity tasks done and play a few
simple games, the Netbook product category really started with the
Asus Eee PC 701, a Linux powered device with a tiny seven inch screen
and a suitable keyboard to go with it. It's main selling point, apart
from the basic functionality was the price, under £200 in 2008
prices. That model proved quite popular initially with consumers but
there were issues with the lack of consumer familiarity with Linux
and returns to shops were apparently quite high. Noting this, Asus
introduced a larger model, powered by Windows Xp, the Asus
Eee PC904HD (catchy name, that), the machine I am typing this post on
now.
My personal machine is over 10 years
old now and apart from a replacement battery pack, the hardware has
held up rather well over the years. Of course, I don't have Win XP on
here anymore, but I'll cover that later on.
![]() |
| The Ausu Eee PC904HD (catchy name, that) plus Ubuntu. |
Netbooks don't exist as a hardware
category anymore due to the rise of the ubiquitous tablet,
specifically, the Apple iPad. You see, the netbooks of old started to
get bigger, to bring more power and functionality to the type.
However, that increase in size negated the very reason for their
existence. The prices went up, more powerful laptops became smaller
and the tablet market took care of the content consumption market.
Over time, the limitations of the type gradually killed them. That
and the introduction by Google of the Chromebook. This did the job of
the Netbook in a similar sized package, without the Windows operating
system tax and without the need for better hardware to run said
Windows.
That's not to say the Netbook was a bad
idea, just one that was overtaken by technology and marketing. It is
but a mere footnote in the history of personal computing though given
the prices they still fetch on e-Bay and other sales sites, I am not
the only person still using one.
The Asus Eee PC904HD (catchy name,
that) was released to the public in 2008 and not only added Win XP to
the type but also an 8.9 inch 1024x600 screen, a bit too grainy for truly comfortable viewing but good enough to do the job. An Intel Celeron
processor running at 900MHz, 1GB of RAM and an 80GB hard disk make up
the rest of the main spec. Not exactly a powerhouse at the time
but enough to get you a decent, if basic Windows experience. No
optical drive was included (the chassis is too small), but you could
easily add one via one of the three USB ports, nestled alongside the
Ethernet and VGA ports as well as an SD card slot. An optical drive
would have missed the point of the Netbook anyway – it was designed
for connected use at all times and the thought process around that
was carried on with Google's Chromebooks.
![]() |
| A workable screen, nothing more. |
Priced at about £250 at the time, I
bought mine as part of a 3G broadband dongle package on the Orange mobile phone network. The
price per month wasn't extortionate, certainly not by the current
monthly packages being advertised for modern day mobile phones, and I
don't think it was bad value considering the hardware itself is
still running.
Now the device itself is quite chunky,
a sign of its age and the change in fashion in laptop computers. The
bulk, however, is reassuring in that whilst the shell is plastic, it
still feels quite sturdy and has, over the years, survived may
journeys in rucksacks. It also has quite a decent sized battery that
in Win XP territory, gives about 3 to 3.5 hours. Under the current OS
(and the replacement battery), that's about 2.5 hours which is... OK.
Compared to modern day devices, that's less than half of anything
outside of a gaming laptop but it suffices for use for me. Even though the Asus is over an inch thick and chunky to boot, it has a certain charm that current hardware lacks, at least in my view.
The keyboard is reasonably sized and
takes up the full width available. Much better than most hunt and
peck keyboards, the keys have a decent amount of travel and feedback and there is a soft click upon each key press - nothing overly obtrusive at all.
Overall, it is far superior to most Chromebook/tablet keyboards I
have used through the years and even gives the Alphasmart a run for
its money – though that one is a tad bigger but clackier and a bit more
loose with the key tops. The trackpad is a bit too small and for
those with largish hands, I'd recommend a USB mouse wherever
possible. It must also be noted that the wrist rest gets a little bit
warm on the right hand side but nothing too bad.
![]() |
| It's decent... |
![]() |
| and not too much smaller than the Alphasmart. |
After about 2014, I got a little bit
bored with the chugging of XP and decided to replace it with Ubuntu 11.10, the then most suitable stable
release for the spec of the machine. Performance wise, it was a
breath of fresh air and the user interface is very easy to follow
even if Windows was the only OS you had used up to that point. Some of you might think it is a bit
reckless still running such an old version of Ubuntu, but this
machine is kept off networks and the only file transfer occurs via
USB or SD card and whenever that happens, full scans are undertaken.
So why still use it?
Well, the hardware still works, and I
have never been rich enough (or reckless enough) to replace hardware
on a willy-nilly basis. I still like the format of the device, the
keyboard is good, the additional screen area over the Alphasmart
comes in handy sometimes plus it feels rather rugged. The Alphasmart's
unprotected screen and keyboard do give rise to some cause for
concern, even with the rucksack I use. Ok, the Asus is thicker and a
bit heavier but not by much and the footprint of the Asus whilst
closed is smaller. Even with the additional bulk of the charger,
it doesn't take up that much more room.
The modern day market has no room for
the Netbook. The Chromebook has taken over the budget (and not so
budget) basic laptop niche, especially if you want a bit more of
flowing user experience, the lower priced Windows laptops (sometimes marketed as Cloudbooks) simply don't have the oomph to run Windows 10
smoothly under anything other than basic use. Tablets are now the go
to consumption device and given the number of add-on “pencils”
and keyboards, seem to be making a grab at content creation too.
Saying that, no device I have tried in either category gives me a
keyboard I like and typing is the main use for such a device for me.
Indeed, the seemingly ever present need to make laptops thinner
means, for the foreseeable future, shallow travel keyboards will keep
me from any kind of new hardware –
especially, but not uniquely, Apple laptops. For me, despite it's
shortcomings, the Asus Eee PC904HD (still a catchy name, that), continues to fill in a gap that modern hardware doesn't. Combined with the Alphasmart
(and NC100), this hardware combination gives me multiple choices for what I
need.
Labels:
2019,
AlphaSmart,
Asus,
Computing,
Eee PC,
Eee PC 904HD,
old tech,
Retro
Wednesday, 27 February 2019
Wireframe - an new (old) magazine
It has been
something of a pattern over the last couple of decades that print
magazines have had a bit of a hard time. Squeezed between the
immediacy and multimedia approach of web-based channels like YouTube,
Blogger among others and the changing market (reading habits, the
“value” proposition and, dare I say it, the reduction in
literacy), it is perhaps surprising that so many print magazines
remain in circulation.
Okay, you might think I am being a smidge
doomsday-ish with that, but consider this. The wargaming market, in
the UK at least, manages three magazines outside of Games Workshop. Can
it support three in the long term? Probably not. One is very lightweight and whizz-bang, another is straddling historical and sci-fant with varying degrees of success and the third is a tad po-faced at times. Aside from gimmicky freebies, they don't seem to be doing much to grow their audience but that's another blog post altogether. Other niche (and I call most hobbyist magazines
niche) publications continue to thrive but in vastly reduced numbers
compared to even a decade ago. Two niches that continue to hold
multiple titles are those of general computing and videogames.
True, general
computing has seen a decline in titles, PC Format and Personal
Computer World being the two that I miss the most, but there is still
the ever-readable Computer Shopper and the mixed bag that is PC Pro
with a couple of smaller titles still filling the shelves.
Videogaming has
suffered a bit more than most due to the rise of YouTube, live streaming and videogames news sites. Those and the obvious immediacy of online media in general, something that
the printed word can never match. Whereas twenty years ago you had
multiple format specific titles, you now only have one X-Box and one
Playstation mag, whilst PC Gamer holds the torch for non-console gaming.
Titles such as ACE, Computer and Video Games, Games TM, GamesMaster
and Arcade have all left the multi-format arena and now just the
industry stalwart Edge remains, but editorially that disappeared up its own arse
about five years ago and hasn’t been seen since, so it was with
great interest that I picked up issue one of Wireframe at the back
end of last year.
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| All seven issues to date (27.02.19) |
Launching a
multi-format magazine in 2018 might be seen as something of a brave
move and indeed it is. Making it fortnightly even more so and with charging £3 an issue, the publisher could be described as pushing the accepted boundaries even further.
The thing is, it works.
Taking inspiration
from computing magazines of the 1980’s, Wireframe offers both
industry interviews, reviews, features and, in a refreshing change to
almost any recent title, how to guides including programming and
techniques. The balance is about right, and whilst there is a bit
more emphasis on the indie games scene, I cannot fault it for that.
Outside of AAA development, some of the most
intriguing and exciting titles are indie-developed and big publishers are so controlling with their PR tactics that I rarely feel any anticipation for new releases. And let's not get started on the topic of review embargoes...
In a very real
sense, this is a videogames magazine not just about playing them, but
also how you make them, and you understand why this approach has been
taken when you see who is behind the mag: The Raspberry Pi Foundation. If you are not familiar with the Raspberry Pi, this is a
single board computer originally launched as a tool to help get
children into programming and teaching them the skills that a lot of
current day developers gained during the halcyon days of the 8-bit
and 16-bit home computer era (1980’s and early ‘90’s). Expecting to sell
maybe 10,000 of these $35 computers, at last count, the various
revisions have now sold more than 19 million (and that's a March 2018 figure!)and there is little sign of that
ending any time soon. Not only have they brought computer
programming, science and home-brew hardware into the 21st
century, they have also brought near-dead operating systems like
RISC-OS back to life. Really, it seems like a no-brainer to take the
development potential created by the Pi and launch a new publication
to focus on the creation of videogames.
The magazine itself
is very well laid out and the production values are very high. The
paper stock is of high quality and the cover price of £3 is
reasonably justified by that. Page count isn’t that high but if you
compare it to the monthly mags like PC Gamer, the equivalent page
count and price per month is good.
![]() |
| Proper old-school code listings! |
Features and reviews
are honest and forthright (the Red Dead Redemption 2 review is a
corker and avoids the hype train that title rode), and some of the
homebrew scene pieces have been eye-opening (who knew boxed Dreamcast
and Megadrive software was still being produced?). What really adds to the magazine is the Toolbox section. Published on slightly coarser paper, this is the part where you learn the nuts and bolts of game production - the above picture is of issue seven's Text Adventure how to. This brings the mag back to how I originally found computer magazines in the 1980's, typing out code listings and having a bit of a play about. In that sense, this is very much an new old magazine and all the better for it. It also provides details of additional links online to expand the coverage of the topic discussed and to develop your knowledge further
Seven issues have
been made so far, the eighth came out this week and it’s one of the
very few publications I buy regularly (in fact, with the exception of
one writing and one airgun mag, I have no other regular purchases).
It’s a refreshing title to see on the shelves and both entertaining and highly informative. I hope it continues to flourish and for only £3, it's worth a read if you have any interest at all in this area.
Saturday, 23 February 2019
The Knewkey Rymek keyboard
Pretty much everyone
has heard of crowd funding these days and the two most popular crowd
funding sites, Kickstarter and Indiegogo are full of projects
searching for funds. While there have been some well known successes (and, indeed, failures), it must be said that in any crowd funding project, it
is a case of buyer beware – indeed, pledger beware as you are not
handing over money for an item, merely the promise of said item.
With that said, my
eye was caught by the Knewkey Rymek keyboard. This is a
USB/bluetooth keyboard in the style of a traditional typewriter. With
internal lighting and a tablet supporting bar at the back, it was
the look of it that made me consider backing the project. So I did,
pledging about £95 (roughly about that dependent upon the dollar
exchange rate back then) for the early bird offer.
After several months
and quite a few updates from the project manufacturer (which is
always good - I have seen a few projects where the communication from
the developer/builder/etc has been non-existent), the keyboard duly
arrived along with a wrist rest and a set of Windows key caps (Mac
was the default set up – I saw what they did there, sneaky
buggers).
Packaging first and
the box, along with the protective sleeve, are of good quality and give
a good first impression. The keyboard itself is rather weighty, that
being the battery for wire free use. You can also use a direct USB cable
link. It looks good even though the keys themselves are plastic. It
would be fantastic if they were metal but the extra cost and weight
would have been prohibitive. There is a support bar for tablets and
other devices up to 9 inches or so in screen size, the rotary dial acts as
a volume control and the carriage return bar is used to select which
of the three Bluetooth devices you can simultaneously connect to the
keyboard.
![]() |
| Looks shiny... |
![]() |
| Good quality too... |
![]() |
| And well packaged. |
I purchased the
model using Cherry MX blue switches and in use, these provide plenty
of feedback and a nice, gentle clack with each key press. If I have a complaint, it's that the space bar is a little too clacky but that's more a gentle niggle than a complaint. Some
ergonomic folks will complain that the typewriter design will play
havoc with people’s wrists but the supplied wrist rest does a very
good job of preventing too much strain. Truly, the Rymek looks and
feels the part. The only thing I cannot comment upon is the battery
life as so far, I have only used it attached to my desktop PC. I will
add here though that the manual recommends a full battery charge even
if you are just going to use the keyboard as a desktop replacement
and I have to agree with that. The keyboard was not picked up at all
via USB until the battery had had a good three hours hooked up to a
charger. The keys are backlit and can provide some funky disco effects if needed, as well as providing some decent illumination of the keys themselves. Another small blessing is the instruction manual, in that it is written rather well and much better than some Chinese translated materials.
![]() |
| Keyboard, wrist rest, key cap remover, key caps, brush, cloth and instructions |
So far, for just
over a ton (including import duty and fees), I think I have done
rather well. Would I try any future crowd funding projects? Maybe,
depending on the cost and what the project was trying to achieve. I
have seen more than a few gaming and technology projects fall over as
the development team has either ran out of money or the project was
never a genuine item in the first place. This, of course, is less of
an issue with Kickstarter than Indiegogo as the former has better
submission and protection policies but as with any crowd funding
request, it is your money you are risking and there is no promise of
a finished product for delivery. As has been the case for centuries,
if it sounds too good to be true, it most likely is too good to be
true. In this instance though, I am one very happy keyboard owner.
![]() |
| The lighting is rather effective |
![]() |
| As set up, it's rather neat and tidy. |
If this takes your fancy, head over to https://www.knewkey.com/ and follow the link to Indiegogo. Just beware that the early bird prices no longer apply and the current price is $179, rather more than what I paid during the funding campaign.
Tuesday, 19 February 2019
Catching up with some reading...
One
of the ‘joys’ of getting the bus to work is the opportunity to catch
up on my reading. A couple of hours per day means I can get through
quite a lot of the ever present book pile in a short period of time. With that,
here are four recent reads I’ve quite enjoyed.
First
up, Shackleton Boys. The latest in the ‘Boys’ series of military memoirs, this
follows the UK based squadrons that operated the Shackleton in the
MR/AEW/miscellaneous role from the 1950’s to the early 1990’s.
That a derivative of the Lancaster bomber was still on operational
service in 1990 tells you a lot about UK defence policy of the time!
Anyhoo,
on to the book itself and it follows a format of stories told in
airfield order. By and large, the tales are interesting and
informative and definitely give you a very good idea of what squadron
life was like outside of the fast jet community. None of the
contributions are wasteful, each adding a bit more to the overall
history of the “Shack” and I finished the book wondering how
such an aircraft could end up being loved by so many with all of its
foibles and challenges. Also surprising was the length of time the
aircraft remained in service. Even with the tremendous balls-up of
the Nimrod AEW project, it’s still hard to fathom that if the
balloon had gone up in the 1980’s the RAF would have depended upon
the “Shack” to such a high degree. Then again, they also used the
MR version as a makeshift troop carrier during Suez so they would
have managed somehow. Well written and entertaining, if you have any
interest in the Cold War RAF, you could do far worse than read this
book. A follow up is due this year covering overseas bases and the
sole non-UK operator, South Africa.
Next
up is 1983. No, not a prequel to that novel, 1983 is the telling of
what the author describes as perhaps the greatest period of Cold War
tension outside of the Cuban Missile Crisis. This is narrative
history and manages to pack quite a bit in, with background on both
American and Soviet activities, the events of the year itself and the
later events that calmed the Cold War down. However, there are a few
technical inaccuracies that spoil the generally authoritative tone of
the book.
Other
issues include a degree of repetitiveness where chapter topics
overlap and an annoying habit at the end of most chapters to leave a cliffhanger or forewarning. This betrays the books origins as a TV
program and the author’s background. Whilst it might work every
time there is a commercial break, it really does not work in written
form. While
this book is very much an overview of the period, there are some
nuggets of information that I did not know about and the excellent
bibliography does improve its worth. If you are a Cold War aficionado, then you could do far worse than 1983. An entertaining
read and a good start for further reading.
Sniper
One by Sgt Dan Mills follows the sniper platoon of Y Company, 1st
Battalion Princess of Wales Royal Regiment during its tour of Iraq
during 2004/05. This is an easy book to read, well written and
straight-forward. The characters of the various soldiers are
well-drawn and whilst you sometimes think they are a little too
stereotypical, there is a genuine thread running through the account.
Very much a warts and all telling of the platoon’s activities,
Mills does not pull any punches and for that, he should be applauded. Again, of much interest if that is your gaming period or if you're a history buff.
Another
warts and all tale is Sir Cedric Delves Falklands War account, following
then Major (now Lieutenant General retired) Cedric Delves leading a troop
of the SAS to war. From the very beginnings of the conflict, to the
ill-fated and extremely lucky South Georgia operation and then to the
Falklands itself, this memoir is highly readable and both
entertaining and enlightening. The author finds his voice quickly and
his often humourous portrayal of the operations of the day definitely
give you the feel of being there. A major plus is the honesty of the
author. When things go wrong, he points out the reasons why, be they
technical, human or sheer bad luck. There is a degree of discretion
though and there is little negativity towards others, something that
the passage of time and the professionalism of the author must have a
hand in. Where self-criticism is warranted though, it is given. As
a memoir, you get very little of the wider picture but to be honest,
there are books a plenty for that. No, this title is a worthy
addition to the library of anyone with an interest in the period. It
also humanises those who took part in the conflict, something that
tends to be lost when gaming. Personally speaking, I have always
found that an understanding of those who fought in the period you are
playing helps make the game both more realistic and thoughtful –
it’s never just about the dice.
Finally,
a piece of fiction. The Last by Hannah Jameson is a murder mystery set in the
period immediately after World War Three has broken out. Located in the
grounds of a remote Swiss hotel, the author builds up a decent
atmosphere and some unique characters. Using a first person
narrative, they do indulge in a little of of unreliable narrative
and the final denouement is decent, but not spectacular. Some people
don’t like post-apocalyptic fiction and to be fair, this doesn’t
much fall into that category as the author seems to have concentrated
upon the murder-mystery aspect first and the apocalyptic setting
second. In that sense, this is a bit of a disappointment and the
final page is a bit of a cop out. Having said that, I have read far
worse and since the copy I have is also signed by the author, I’ll
be keeping hold of this one.
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