The box in all of its glory |
The Amstrad GX4000
was, for me, and only for a short time, the dream machine. Launched
in the autumn of 1990, Amstrad hoped to prolong the life of their CPC
home computers by bringing in an updated range of CPC+ machines and
an associated 8-bit games console, the GX4000. It turned out these
were the last throw of the dice for 8-bit machines in the UK. Indeed,
it was probably not the greatest business decision by Amstrad to
launch an 8-bit console as the era of the 16-bit Sega Megadrive and
Nintendo SNES was beginning but by this time, Amstrad were turning
away from home computing and focusing on the expanding PC market,
leaving their older machines to die off slowly.
Still in decent nick |
What did the +plus
machines bring to the market? Well, some fancier graphics modes
(compared to the older models), a SCART socket and a cartridge slot
that permitted software to access the new graphics modes. And that
was part of the problem, the requirement to use the cartridge slot to
benefit from the new capabilities. The plan was that the new fancy
games on cartridge benefited both the home computers and the console
and Amstrad made more money from the use of cartridges. Bear in mind
that this was also the period of breakout sales for the Commodore
Amiga and Atari ST, computers that hovered around the £300 to £400
mark that Amstrad had also priced the +plus range at. Ok, you got a
dedicated monitor with the Amstrads' but portable TV’s were also
decreasing in price and in most cases, people already had a portable
TV before buying a computer so didn’t really need another display
on their desk.
Ports at the back - 2 x power (mains and monitor), RBG, SCART and RF. |
Ports at the front - headphone, 2 x 9 pin controller, 1 x 15 pin analogue and RJ11 for light guns. |
Still, they released
the new range, with an unlikely competitor from Commodore with their
C64GS which was basically a Commodore C64 computer without the
keyboard. With nothing new to add to that platform, the C64GS
disappeared with barely a whimper. Amstrad did gain the support of
quite a few European software houses, with the likes of Ocean, Titus
and US Gold promising new titles. What consumers ended up getting,
however, were conversions of CPC titles that cost £24.99 to £29.99
due to their cartridge format. Most of these looked no better than
their cassette brothers retailing for under a tenner. Lazy
conversions and pricing aside, the GX4000 carts also suffered when
compared to similarly priced 16-bit software, which looked better,
had a higher resolutions and offered better sound quality. Yet, for
all of that, early reactions were positive and at £99, the GX4000
compared favourably to the existing 8-bit Sega Master System and
Nintendo NES machines, especially when programmers took advantage of
the extra graphics modes the cartridge access allowed. One final +plus
(see what I did there) was that the machine had a distinctive look,
similar to a Cylon fighter from the original Battlestar Galactica TV
show. It certainly looked different to the usual black or grey box
under the TV.
Evil, just evil. |
The one other
downside that needs to be mentioned is the controller. Yes, you got
two of them in the box, but they were and are horrible. They’re
tiny, cause hand cramp within 10 minutes of use and the response from
both the d-pad and buttons is mushy and lifeless. The plastic also
creaks alarmingly.
I suppose I liked
the GX4000 so much at the time because of its heritage. Having owned
a CPC464 since 1987, and only just about to make the jump to the
Amiga 500. The CPC464 was my formative home computer and I will never
forget the fun playing games, programming and just plain messing
about on it that took up many a weekend. Times, they were a changing
though, and as far as Amstrad was concerned, they simply couldn’t
compete with the likes of Sega and Nintendo who had the software
pedigree and sheer volume of titles to bury the little British
upstart. It didn’t help that the software support pledged was
dependent upon the machine selling well. But as the machine sold
poorly, partially due to lack of software, few games were released.
A total of 27 titles
were released for the GX4000, most of which were straight conversions
of existing CPC games. Looking at contemporaneous reviews, few of
them reviewed well, with only the likes of "Burning Rubber", "Robocop
2" and "Pang" getting anywhere near above average scores. One thing
of note is the cartridge packaging which, although outlandish
compared to the boring DVD-style case mundanity we have now, brought a
certain sense of style to any shelf and are more robust that the
cardboard or plastic jewel cases used by other consoles in the ‘90’s.
90's game packaging - rather unique. |
And also bigger than strictly necessary. |
That the GX4000 is
comparatively rare is underlined by the quite high prices they go for
on E-Bay, around £50 for the console itself and more than a few
sellers asking for £80+ for individual titles. The machine I have was
about that price but comes in the original packaging with inserts.
The plastic hasn’t dis-coloured too much and the condition overall
is very good. I think this is the start of a collection for me and
I’ll be keeping an eye out for games on E-Bay, retro games shows
and online dealers, all the while avoiding the scalping that the
rarity (and lack of popularity) of the machine seems to bring. I
think getting hold of every game will be a challenge but a worthwhile
one and like I said before, the cases do look good on the shelf (ok,
one case, but it’s a start).
Lacking the exotic
appeal of the NEC PC-Engine (which never received an official
European release) or the extreme expense of the 16-bit SNK Neo Geo
AES, the GX4000 is little known outside Western Europe and even then,
you have to be of a certain age or a console history buff to know of
it. The GX4000 represented the end of the European manufacturers in
the home videogame market and, shortly afterwards, the home computer
market too. The more advanced 16-bit generation was the dawn of the
US and Japanese companies which had a whole different scale of
operation that the likes of Amstrad couldn’t match. Nonetheless,
that Amstrad tried shouldn’t be criticised. It was a worthy effort,
with decent specs even for the time and as such, deserves to be
remembered for that, if nothing else.