Friday, 8 December 2023
From Vultures to Vampires Volume Three by David John Pleasance and Trevor Dickinson - Book Review
Saturday, 22 July 2023
From Vultures to Vampires Volume Two by David John Pleasance and Trevor Dickinson - Book Review
Three years since the original Kickstarter for a singular book under the name of From Vultures to Vampires was successfully funded to the tune of £42,813 from 1005 backers (number 317 myself) on 19th July 2020, and two and half years since the need for a second book was announced, volume two has finally started to arrive in the hands of backers of the extended project. After such a long period of time, it was a relief to finally get this book, as well as have hopes raised about the third volume. When that one arrives, there will be a review and a "Notes on a Kickstarter" piece with thoughts and comments about the project as a whole. That one is going to be... interesting... In the meantime, was this one worth the wait?
A 24x16x2-ish cm hardback, first impressions are positive, and there is a quality feel to the cover and paper stock within. Total page count is 288, but there is some filler in there too.
Following on from volume one's coverage of the post Commodore years of 1995 to 2004, we kick off straight away with 2005, each of the following chapters taking the journey on a year at a time until the conclusion in June 2010 and the Vintage Computer Fair at Bletchley. A final section provides an explanation of what happened to the Commodore name, as well as the C64/A500 Mini projects.
It's mostly well written, with only a couple of occasions where another light editing pass might have removed the odd instance of repetition. The narrative does, however, take a tangent at times - the page and a bit used to talk about the son of Pentti Kouri (with a photo of him) has nothing to do with the actual story and shouldn't have been included at all.
There are plenty of photographs too, and I think too many, considering this volume was described as necessary due to sheer amount of content (as was the upcoming third volume when it was announced). Do we really need a mugshot of every almost every person mentioned in the text, especially when they're a one line mention? Do we really need a picture of a CDi? Or Trevor's multiple (and in one case, Frankenstein-like) computer collection? And the logos? They're also on the back cover!
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| This building is of only passing interest, and we really don't need a picture of it. |
It feels like padding, what with 275 pages of actual content, and that's down from the 360 total/336 actual content split of volume one. It'll be interesting to see where volume three comes in at, but the inclusion of the ads at the back of this one, including two pages for the ill-fated Amiga Global Alliance project, adds to the impression that, with better planning, two volumes could have been more than enough.
Anyway, for the price I paid - £17.50 plus £7 p&p (with actual postage only costing £2.99 so a raised eyebrow there too (I didn't realise I was paying e-Bay postage prices...) - I'm reasonably happy with what I received. Not with the timescale (that's for the later post), but they got copies out there in the end. Here's hoping for volume 3.
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| Not really need in this book - no slight to CDi fans either |
David Pleasance has a website where you can buy both the first and second volumes. Not wanting to appear too waspish (moi, darling?), but the actual front page hasn't been updated since mid-2022, as he only talks about two volumes and a possible July 2022 shipping date for the book I'm looking at here. Click on volume 2 in the shop and it has an estimated July 2021 availability(!). As of KS update #42 (12th May 2023), David would happily take your money via Paypal Friends and Family (it's the fee, you know), for a direct order. Uh-huh... Both currently available volumes are priced at £35 for the physical copies, £15 for the e-books. It is up to you, gentle reader, to decide if that represents good value. If I were approaching as an interested potential buyer now, I'd baulk at the idea of dropping £42 per physical copy (including postage). As for £15 per e-book, not for me, and there is a whole cannery to open when it comes to e-book pricing anyway.
So, a good read? Mostly. Would I recommend? If you can get a copy cheap enough, maybe. The travails of the campaign have soured more than a few backers (as evidenced in the comments section on Kickstarter), and my thoughts on the project will follow after reviewing volume three. For now, it's a qualified recommendation at best. You will learn stuff, it compliments the first volume very well, and they have delivered a decent read. How they have delivered that, dear hearts, is a question for another time.
Saturday, 11 February 2023
Digital Retro by Gordon Laing - Book Review
There are times when you pick up a book and you know it's a keeper, even before you realise you're going to build up a library on a particular subject. Chandler's The Campaigns of Napoleon is one, Massie's sublime Dreadnought (and it's worthy follow up, Castles of Steel) are two more. For computing, it has to be this coffee table wonder: Digital Retro.
Written by former editor of Personal Computer World (RIP, you marvellous beauty of a magazine!) Gordon Laing, this is a book focusing on (mostly) affordable hardware that defined computing between 1975 and 1989 in the UK. With 192 pages, 400 pictures and in full colour, Digital Retro was one of the first retro-inspired books I ever saw in the wild back when it was published in 2004.
There is a short introduction and a brief history of computers before it kicks off with the first entry proper: the MITS Altair 8800. This establishes the formula for each machine. There's a large format photograph, background to the machine's creation, a company background, side areas for technical specifications, and a run down of name, manufacturer, year of release and country of origin. There are also sections on what happened next (and in some cases, these are tales of tragedy - looking at you, Osborne 1), as well as a "did you know" and many, many photographs of the kit from various angles.
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| As far as wish lists go, it's a doozy! |
Indeed, as every device gets four pages, it's the photography that gives this tome its true value. Oh, the text is well written and informative, but this is a book you look at first, and then read. And it's not just about computers, as games consoles such as the Coleco Vision, Nintendo Famicom/NES and the Sega Master System get a look in too. Each machine looks glorious and tugs at the part of my brain that says "you need to own one of these!" Then sense arrives and I don't even bother looking at modern day prices. But, by God, don't some of these machines look fantastic!
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| The Compaq Portable III. Hubba hubba!. |
The last entry is the NeXT Cube, and whilst it's great to see the likes of the Amstrad PCW and Acorn's Archimedes included along the way, there is the hint that a couple more systems could have been included. There again, the intro does state that coverage is aimed at mostly affordable home computers, with key business machines and games machines included where they have "influenced future standards", so these are the ones that made their mark (however lightly) on the market. And yes, some of the entries here tread very lightly in the UK - the Mattel Aquarius, Apple Lisa and Jupiter Ace were certainly available, but they failed to take off for a variety of reasons.
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| This was not the dawning of the Age of Aquarius. |
Finally, there is a post-history section, four pages taking us from 1989 to the then-present day. It all feels rather quaint, but then when it comes to technology, it often does. However, the author isn't wrong when focusing on three core technologies: broadband, wireless connectivity and seamless interaction without technical intervention - and it took a while, but the modern day smartphone epitomises those three technologies perfectly.
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| What style! What grace! What poise! |
Digital Retro is a glorious celebration of retro computing and a tremendous volume that acts as a love letter to the many (mostly incompatible) machines that the average 1980's buyer might have seen. It's a book I will never get rid of. Sadly, it is no longer in print and copies of Amazon are, to put it mildly, in the "collector's realm" of pricing. Or, as we say locally, "You want how much? Haddaway and shite, man!" If you can find a copy that doesn't cost the earth, grab it, and revel in peak 1970's and 80's computing. They just don't make them like they used to.
Friday, 5 November 2021
Back Into The Storm - Book Review
Bil Herd worked for Commodore from 1983 to 1986. During that time, he was the lead hardware engineer on the TED range to computers (that became the Plus/4 when the hardware finally saw release) and the C128, Commodore's last 8-bit micro. Alongside Margaret G. Morabito (author of the Vintage Commodore 128 Personal Computer Handbook), Herd has recorded the details of his time at Commodore in this Amazon-published tome: Back Into The Storm.
Let me start off this review by stating that even if your interest in computing does not cover the period of Herd's employment, you really should get hold of a copy of this brilliant book. Why? Because it's not just about who did what and why, nor the struggles and challenges of launching a new range of home micro's in a seriously short period of time. No, this book is also about what driven individuals achieved whilst coping with the pressures of often ludicrous goals and the dangers of middle-management (in any corporate structure). It also portrays a company that was successful at what it did, even if the "suits" never understood why (hint, it has a lot to do with the people who work for you).
Along the way, you find out exactly how passionate people were in problem solving and how the "work hard/party hard" mentality could, in some exceptional circumstances, deliver results far beyond initial expectations. That is not to say that this atmosphere was healthy in the long run. Indeed, Herd's recollections of long periods sleeping under a desk, continuous shifts and grabbing a beer and food wherever and whenever he could sounds like a recipe for burnout and ill-health. Hell, it probably is if that becomes the standard work ethic. However, for Herd, that behaviour was almost like a drug in itself - he thrived off the adrenalin and the stress.
Truly, the early to mid-1980's were a different time, but some things never change (a bit like war, really - that's for all you Fallout fans) and it's the common thread of middle management that binds many of Herd's tales in this book. He has an in-built cynicism of managerial positions that exist purely to benefit the holder of that position. As long as the ladder-climber gets noticed/avoids responsibility/has been seen to have had their say, then it's pretty much a "screw everyone else" mentality, and the conflicts that Herd fought against that are funny to read now, though I am not sure how much fun they were when he was actively involved thirty-five years ago. Speaking from personal experience, I have had a few choice moments throughout my working life so far, the pinnacle to date was having to explain to a middle manager in words of one syllable or less why an ISA (Individual Savings Account - a UK savings product) couldn't have joint account holders. There's a clue there somewhere... ( and yes, I did keep my job...)
Another area that Herd covers is the decline in management ability and direction in Commodore after Jack Tramiel left the company. Many words have been written about Irving Gould and the numerous Chief Exec's who together turned a profitable and successful company in to a basket case, but one thing you get from this book is that after the events of 1984, Commodore really did lose the plot. Stories of marketing that didn't sync with the efforts of the engineers (the 512k expansion possibilities of the C128) and the sheer idiocy of the top bosses (the Commodore LCD) are almost too stupid for repetition. Yet repeated they should be, and they are in this book. In the case of the LCD, perhaps that's a good thing. I don't need another excuse to spend money on old tech. :-).
This is an easy to read book, with Herd's voice front and centre throughout. He is a sympathetic narrator, making it straight forward to understand the engineering challenges (and solutions) that he and his colleagues faced and devised. There is very much a sense of camaraderie within the engineering teams and the overall impression is that there were very clever and capable people fighting against the technology of the time as well as the unintended (and sometimes deliberate) interventions of others in order to deliver successful (from an engineering, if not a market perspective) products. Relayed with humour and self-deprecation, this book is a brilliant look at the hey-day of 8-bit computing.
Back Into The Storm is well worth your time if you are into retro-computing. As noted above, even if you're not, it's an excellent window into how stuff got done at Commodore back in the mid 1980's, with lessons that remain pertinent to this day. This superb tome is available from Amazon, either as a print on demand paperback or as a Kindle purchase. The POD copy is a good quality and takes up a well-deserved place in my growing library of titles about home computing of the 1980's and 90's. Check it out here.
Wednesday, 3 November 2021
From Vultures to Vampires: Volume One 1995 - 2004 - Book Review
Some readers may remember that I reviewed David Pleasance's worthy tome about his time at Commodore way back in June 2020. Shortly after that, he launched a Kickstarter campaign to follow up the Amiga story after the demise of Commodore in 1994. Co-written with Trevor Dickinson of A-Eon fame, this would be a definitive history of what happened next. However, it became clear that there was too much content for a single volume and an additional request was made to backers to fund a second volume. After some unexpected delays caused by the global pandemic, the first volume arrived on my door step a couple of weeks ago.
Covering the period 1995 to 2004, what Pleasance and Dickinson have achieved is to make sense of the often convoluted tale of just how screwed up the Amiga scene became after Commodore's almost inevitable implosion. Indeed, gentle reader, never has such a telling of the complete shit show that was the post-Commodore Amiga ownership been published, and we still have volume two to look forward to. Now, to be fair, the nine years covered here contain the worst of the story, or so you would think. They are the most active years, but anyone familiar with the Amiga over the last decade will know that the course of the OS and hardware has not exactly been smooth. From "white knight" investment from Escom, to the frankly desperate tale of the Gateway period and whatever the fuck the Amiga Inc thing thought it was, every nook and cranny of the Amiga's journey post Big-C to 2004 is covered here.
Reading this book brought back a lot of memories from the period. I was an avid A500 user and, by 1994, was trying to figure out how to afford an A1200. The demise of Commodore put that idea on hold and even when Escom achieved the no-mean feat of restarting the production of the A1200, the new, higher price of £399 was too much for me to afford, even if they were readily available in the new Escom shop in Stanley. Sadly, I was also too late to pick up a fire-sale machine when the company went bust.
The reason for this bon-mot is to emphasise that even in 1995/6, there was still a market for a machine like the A1200. Sure, it was dated tech and, compared to PC's of the period, vastly underpowered, but machines could still be sold. What happened after Escom demonstrated the strengths of the Amiga platform and the many, many weaknesses of those who tried to control it. Basically, the idea of a relatively cheap home computer disappeared as an almost steady stream of corporate purchasers tried to monetise the powerful and useful operating system without understanding or supporting the original user base. The same user base that, even as the years passed, maintained faith in the platform although it started to decline as the lack of direction took its toll. Look at the circulation of Amiga Format (as reported by the ABC in the UK) over the 1990's: Jan-June '92 - 161,256 copies per month. July-December '93 - 142,326 copies. July-December '95 - 60,008. Those are pretty decent numbers considering Commodore was long gone by then.
However, by the time we enter the Gateway/Amiga Inc period, circulation was down to 22,175 (July-Dec 97) and by the last issue in May 2000 (for July-Dec '99), they were selling only 11,146 copies per month. This (admittedly unscientific) observation provides evidence of the market decline even as each new owner of the Amiga fucked about with their various half-baked and under-funded plans. Talk about wasting an opportunity.
Of course, by the mid-1990's, the home computer market was transitioning to the more powerful (and expensive, although becoming more affordable) PC, and video gaming had seen the introduction of the revolutionary PlayStation and Saturn. Unless a company had really deep pockets, there was little scope for a repeat of the Amiga's early success. Hell, at that point, even Apple was struggling to survive, having had some truly bizarre and disastrous business decisions foisted upon them by execs who clearly didn't understand why their particular machine was popular. As with the Amiga and ST, the then executive management never really saw past the idea of the computers being a commodity and that led to poor choices and alienation of the users.
Anyhoo, after that diversion...
The tome itself is of high quality and the paper stock shows off the contemporary photographs, illustrations and screenshots well. As for research, the two author's have tried to speak to as many of the people involved in this period as they could. Some declined to comment but overall, there is a sense of fairness about the coverage and nobody has been subject to a "hit-job", at least as far as I can tell.
The book takes a chronological view of the period but, as is unavoidable with such a twisted and winding story, there are sections that repeat information, just to give context to the next stage. This makes sense and is really only limited to the odd paragraph here and there. Other than that, I found no issues with either the style or tone of the prose. Given that it only takes the story up to 2004, I am really looking forward to the second volume when it is released and I highly recommend this first volume. If there is only one take away from this story, it's that executive management really did not have a clue about users. That outlook did for Atari, it did for Commodore (and every successor company covered in this tome) and nearly did for Apple. Anyway, there you have From Vultures to Vampires Volume One, a well written and comprehensive history of the first nine years of the Amiga post-Commodore.
You can order a copy of volume one directly from David Pleasance here, as well as pre-order volume two. Copies can also be ordered from Amazon and, in the UK, WH Smith.
Sunday, 23 February 2020
RISC OS? But why???
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| The basic desktop. |
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| Many, many windows. |
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| These cover a lot of needs without resorting to additional software. |
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| Impression Style |
This is where RISC OS comes in. When one, or both, of the new browsers are released in a stable fashion, my intention is to combine those with a new Armbok (Armbook but hey, typo’s). For a touch over £400, this will provide a native RISC OS laptop and proper access for my online needs. Yes, I could buy a Windows laptop for less, but I have worries there which I’ll get to in a moment. I like using RISC OS and am getting very used to how it works. And that’s the thing, it just works. No updates, no constant harrying from a notification centre and little privacy intrusion. Part of me would like to dip back into the macOS world but frankly the cost of entry is too high for me. With a new Armbok, I could centre my daily domestic computer use to RISC OS and only have to dip into Windows for the odd game and specific software packages.
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| You don't even have to spend as much as I did to get started in RISC OS |
Saturday, 27 July 2019
Hewlett Packard HP 620LX
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| That's the extended battery right there. The case is nifty too. |
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| Yes, I still buy books from a high street shop! What's your problem??? ;-) |
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| It certainly looks the business. |
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| Also doubles as a make up mirror. So I am told... |
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| That reflection is me taking the picture. Told you it was reflective... |
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| What makes it useful to this day, removable storage. |
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| 620LX, 360LX and Series 3 - at least the screens got bigger. |
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| Pretty similar but the bigger keys do it for me. |
Saturday, 1 June 2019
Retro tech review: the Sony PEG-UX50
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| As you can see, this is switched on. There is a menu on-screen... |
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| Ah, that's better! The normal menu view |
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| The rolodex view: funky but impractical |
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| Right hand side: MS slot and headphone jack. Stylus to the left. |
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| Left hand side: Power switch, Infrared USB and lanyard. |
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| SMS: So 2003, darling! |
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| Closed, with lanyard hoop (!), scroll wheel and shortcut keys |
Battery life: despite the processor scaling and the easy to use docking sled, reviews at the time commented upon the sub-standard battery life. Three to four hours of steady use was about the limit, and wi-fi would hammer that even further, meaning the UX50 could never get through a full day unless you barely used it. Add the back-lit screen and whilst there are many things you can do with the UX50, you would need to do them rather quickly before you killed the battery. In the actual model I have, the battery lasts about an hour, decent enough considering its age and unknown previous use. Oh, and that sled? That is the only way to charge the device. There is no charging port on the UX50 itself. That means you need the sled and power cable which, by the way, uses a power brick that also takes up a fair amount of space and a separate lead for the plug. Hmmm.
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| On its sled, that port is Sony's own design. |
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| Screen folded over, actually pretty neat! |
The stylus. Whilst the UX50 has a touchscreen, it is resistive, so you're going to need that stylus or a finger nail. The supplied stylus is too small to use comfortably, even when extended and very easy to mis-place.
Size. It may seem churlish to decry the keyboard. After all, I have just said that it is decent. But the hard keys will wear you down over time and whilst good for note taking, they are no good for longer periods of use.
In the here and now, the PEG-UX50 can be seen for what it was: an attempt to have an all-round entertainment/productivity and organiser tool. The form factor is something I really like and, prior to touchscreens entering the mobile phone market, is one of the best examples of the mobile keyboard format I have seen - my favourite yet has to be a Blackberry 9300 but that's just me. The thing is, the UX50 was hobbled by the technology of the day and, to be honest, the target market it was aimed for. As in, what was the target market? For entertainment on the move, it was expensive and individual devices could offer a similar capability for a combined price lower than $699 and doing a better job all round. True, you'd have more kit to carry but money does talk and the amount this cost when released (and the equivalent now) is far too much for the consumer market. Indeed, many consumer devices have faltered with an RRP north of $500. As for the mobile professional, the price was bearable but the added entertainment features may have been considered unwarranted and the battery life too poor (it also doesn't help that the internal battery is non-removable so that docking sled would need to be carried too, reducing the usefulness of having to carry only one device given the sled's size). It is certainly well made and very well designed, just not overly practical.
Convergence devices always sound like a good idea (Teas maid/alarm clocks spring to mind), but they are often less than the sum of their parts. That should never be a reason not to consider them, just accept that there may be compromises that hobble the usefulness of the device. Even today, whilst the ubiquitous mobile phone can be considered the generic equivalent to the UX50, there are still issues that demonstrate these compromises. Battery life could always be better. Controls, especially for gaming, are impacted by the touchscreen interface, whereas physical controls may often prove better. Then there is the screen size itself, limited by the physical need to have the device able to be used by one hand. And no, I will never buy into the folding screen dream, that's just one more thing to break.
Still, as a history piece, the UX50 is worthy of remembrance, for the alternative ideas back when industrial design, greater competition and market focus had not succumbed to the homogeneity of today. And it still looks cool!












































