Saturday, 24 August 2019

Naval Gazing

One thing about having someone like Andy as a friend is that he is very willing to loan me books, and usually these are war gaming related. Now sometimes my good lady despairs of this as she thinks I have too many of the damn things (note, I don’t, as this post will show later on), but at least with Andy’s loans, these are short term only and are returned quite quickly.


So, the pair of books he loaned me recently were concerned with naval war gaming and date from what you could call the First Golden Years of war gaming, the late 1970’s. First up is Naval War Games by Barry J Carter. This focuses on the World Wars One and Two and comes across as very much an introduction to the period as well as the hobby in general. The tone is straight forward and ever so slightly po-faced without over doing it. Grandfatherly might be a suitable description. There is, however, a lightness at times that not only dates the book but also the author as well.
The book has some good comparisons between scratch built ships and shop bought kit and there is, like many other similar titles of the period, an emphasis on making do with what you can get your hands on or what you can make yourself, especially considering the state of the commercial market at the time. The photographs are few and far between, but that is also in line with the period, as is their quality. The writing, however, is well worth the cost of this book and as an introduction to gaming the naval conflicts of the two periods, there is a lot to take in. Of course, some of this is now quite dated and the shop bought kit noted here would today reach a tidy sum on e-bay!
The author provides some sample rules to try out and although they are quite interesting, they use a grid based system for distances which, given today’s simpler direct measuring, feel very… gamey. Still, they would be worth trying, even if just for curiosity’s sake. Of note is the author’s recommendation of play testing the rules and making changes where ever you see fit. What a refreshing idea!
Written at the time when war gaming was arguably more niche than today but still not as niche as it had been in the 1960’s (and it is still a pretty niche hobby despite the protestations of those who would lump it into table top gaming which, for me, is far too broad a church), this tome is a useful insight as to where the hobby has been and how far it has developed.

Next up is Sea Battles in Miniature – A Guide to Naval Wargaming by Paul Hague. Published just five years later, this is a far more broad introduction to naval warfare in general. The hobby seems to have become more established by then as there are a few more manufacturers and the author is very much on a mission to educate people on the topic of naval war gaming, which he notes seems to be treat as the poor cousin of land based war gaming. The tone here is very light and the sense of enjoyment the author takes in his hobby is tangible, taking it for what it is, rather than what it might be. I do, however, think he takes the challenge for realistic representation a little too far with the insistence on scale meaning that floor level is preferred to the table top in order for it to “look right”, and I am not entirely sure he is joking when he suggests taking over the local Mecca for a proper looking playing area! There is also a detailed section on how to scratch build balsa ships and the attraction of using flats, something I have honestly never seen in the naval arena before.
There are some general war gaming comments here as well, such as those who practice gamesmanship are not welcome to the hobby (amen, Brother!) and that rules are there to be played with, home-written amendments and all. Such a far cry from the modern commercial industry (or at least some of the game designers). The last section of the book covers various periods of naval warfare and the presentation takes the form of game reports featuring Mr Hague and friend. Tongues are placed firmly in cheek (the names of the admirals alone should raise a few chuckles) and they demonstrate the included rules very well. They also provide food for thought for future rule amendments.

In a way, it is funny to compare these titles, for the first follows the Featherstonian introduction type whilst the second is more a “Here! Play this! You’ll like it!” kind of book. It aims to be a torch bearer for naval war gaming in general and opines that whilst naval war gaming might be seen as more technical compared to its land-based cousin, that only means you need to learn more and that gaining of knowledge is part of the fun of the hobby. It has always been my opinion that a greater knowledge of the period always, and I mean always, makes playing that particular period more enjoyable. If only that approach were more common today… Incidentally, Mr Hague adds a decent bibliography (that include Mr Carter’s tome) and adds to what is a lovely little package.

Overall, these are two very useful book and highly recommended to anyone who plays, or has an interest in playing, with ships on a table (or dance hall floor, if you have one close to hand!). True, the included rules are a tad basic but you are literally ordered to improve and add as you see fit. I, for one, am very grateful for the loan of these from Andy and I think anyone who reads these will take something positive away for their gaming.

Now, onto two other books. And I bought these so they’re staying in the collection and for good reason too…
The Deadly Trade by Iain Ballantyne is an all encompassing history of submarine warfare. From the earliest attempts to travel under the surface to the nuclear powered behemoths that cruise the depths today, Ballantyne has written a very readable and detailed account. The author knows his stuff and engages the reader, with knowing little asides and comments that raise a smile here and there. True, the majority of the book deals with the First and Second World Wars and by its very nature, there is not too much specific detail in places, but that is where the bibliography comes in and, my word, is it a good one! I always like it when I read through a bibliography and can state honestly that I have quite a few of the books listed in it.
As a history of the submarine, this is a worthy read and the perfect book to either break into the subject or as a starting point to find other sources of more detail. One of which, had it been published when Ballantyne’s book was written, is In Deepest Secrecy by Jaime Karremann – the story of the Royal Netherlands Navy Submarine Service during the mid to late Cold War period.
Yep, this is niche, a small force of six diesel powered subs and the limited, though vital, role they played. Part history, part explanation of how they operated, this was a book I saw upon publication but missed on its first run. Fortunately, I was able to pick up a copy and to be honest, it was worth the wait. You’re not going to get Tom Clancy levels of excitement, but neither are you going to get bored to death by nothing happening. No, this book is an excellent account of how one of the smaller Western navies performed its role in the most dangerous and difficult of circumstances. If you’re in any way intrigued by the subject, grab yourself a copy as soon as you can!
Now, with all this talk of Submarines, where did I put my DOS copy of 688 Attack Sub?

2 comments:

  1. Interesting to have a new view of two books that have been on myshelves for a good few years. We must get my WW2 fleets out again sometime

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    1. Indeed! I am not convinced by the grid system both authors propose but the proof will be in the playing.

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