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| If anyone asks, here's how you milk dinosaurs... |
Sunday, 15 September 2024
A Guide to Movie Based Video Games 2001 onwards by Christopher Carton - Book Review
Sunday, 11 August 2024
The History of the Gothic Video Game by Christopher Carton - Book Review
The Gothic aesthetic has long been prevalent in popular culture, so it should be no surprise that many a video game has taken inspiration or payed homage to the form. So much so, in fact, that it is the subject of this tome from prolific White Owl-published author, Chris Carton, proving once and for all that it was never just a phase and you just don't understand, mam!
The first chapter of this 160 plus page volume begins with the Ghosts 'n Goblins series, and if you're going to fuse the ideas of gothic video games and crushing difficulty, there is no finer place to start. A smattering of similar titles receive their due attention before we hit the colossus that is the Castlevania series, and I say this as someone who still has a smidge of respect for the N64's first entry, despite the nightmare of that camera set up. They were young. They were learning.
Moving on, chapter 3 takes on the likes of The Legacy of Kain, Severance: Blade of Darkness, the MediEvil series and, my personal favourite, Shadow Man... the first one, not 2econd Coming (what were they thinking with that title???). Oh, and American McGee's fantastic takes on the Alice in Wonderland tales.
From there, the book just gets better as Resident Evil, Baldur's Gate, the Gothic series and, because it wouldn't be right without them, FromSoftware's sublime creations. That's just the limited highlights from this book and there is much more to entertain and inform. Once again, the author demonstrates his knowledge of the subject as well as a critical eye where necessary, as he guides the reader through some of the best games of their type - and yes, I will bang on about Shadow Man because it's a classic, even if it does take a while to get going.
The layout is clear, text is well spaced, and there are many, many screenshots. I have to say that whilst a few may appear a tad rough to some eyes, there is something about mid to late 90's 3D graphics tech that appeals to me.
As yet another entrant in the Carton-verse, The History of the Gothic Video Games is a gloriously illustrated and well written deep dive in to some of the most involving and atmospheric video games ever to grace computers and consoles. Even just flicking through now reminds me that I've played about a third of the titles covered here, and now I've a good dozen more that are on my "to play" list, so be wary of that potential danger to your spare time!
Even if you wouldn't consider yourself a fan of the gothic aesthetic or culture, it would be remiss of you not to check out this fine book. Chances are you will have played at least a handful of the games featured, and you'll learn a bit more about how vibrant and expressive the culture of video games can be.
You can pick up a copy from the usual online and physical bookstores, or get it direct from the publisher here. You can also follow the author on X @chriscarton89
Sunday, 3 March 2024
The History of the Adventure Video Game by Christopher Carton - Book Review
This is a bit of a belated review as I didn't get round to reading Mr Carton's fourth book until after Christmas, which is quite bad considering I bought it on back in September! Sorry! Anyway, I've had the time to give this a considered read and, with maybe one minor niggle, this is a very good book on a video games genre that, having peaked in the early 1990's, is now experiencing very much of a renaissance.
This 150 page hardback is up to the usual high standards for a White Owl publication. Stock quality is good and the plethora of screenshots within pop off the page. The text itself is quite large, making it an easy to read tome with no chance of eye strain even for my tired old peepers - and yes, I mentioned this last week too! Separate reading glasses are inbound as I type.
There are six chapters in total, starting with the very beginning of the adventure game genre and text adventures. Colossal Cave Adventure, Zork, and The Hobbit are specifically mentioned, although there are countless more of their kind. My personal enmity is reserved for The Hitchhikers Guide To The Galaxy which had me stumped on the CPC back in the day, although a recent couple of RISC OS text adventures (Gateway to Karos and The Mirror of Khoronz - http://www.boulsworth.co.uk/intfict/) did keep me entertained in the run up to the festive period.
The second chapter moves on to the beginning of the graphical adventure and the works of Ken and Roberta Williams. Yep, Sierra On-Line were the name in adventure throughout the 1980's and early 90's. As well as their early titles, each of the main series (King's Quest, Space Quest, Police Quest) are covered along with Leisure Suit Larry, Gabriel Knight (a personal favourite) and the later CD-ROM adventures such as fantastic Phantasmagoria.
Next up is LucasArts, from their take on Labyrinth to their final effort, The Dig. Between those two titles are some of the most revered examples of the genre, and this chapter highlights the love and affection the author has for adventure games. It can be difficult to write about specific releases when they've already been covered to death, but Mr Carton manages to bring a freshness to the descriptions of these gaming legends.
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| That's got to be a caption competition opportunity. |
Chapter four is all about influential classics and goes through a whole menagerie of them. From The 7th Guest to Putt Putt, Broken Sword to Discworld, Simon the Sorcerer to Myst, this collection highlights the different styles and approaches to the adventure game as it developed throughout the 90's and beyond. That some series are still in active development is testament to the appeal of the adventure game, and if I could justify the expense (and accept Meta's data collection policies, which is a big deal), I'd be playing The 7th Guest in VR now. Modern day examples such as the Life is Strange series also get a mention.
Telltale Games is the subject of the fifth chapter, with their (mostly) licensed output, becoming a near standard in the genre as the noughties became the teens. Prolific doesn't begin to cover how many games they released, and there are some gems in there too.
The final chapter details the return of the classic adventure game, with the likes of Thimbleweed Park, Broken Age and Return to Monkey Island featuring, again demonstrating the ever present love of the genre by its fans and the support they give to new releases. It is also a fine way to end the book.
However, I mentioned a niggle in the opening paragraph, and although absolutely nowhere near enough to even consider not recommending this book, it should be noted.
It would have been nice to have a bit more coverage on the indie scene. These efforts have brought weird and wonderful titles to adventure game aficionados. The Mystery of Woolley Mountain, Lamplight City, Lucy Dreaming - just three releases from outside of the mainstream market that thrive on the likes of Steam et al (and which I have reviewed for Fusion magazine, as well as the more recently released The Will Of Arthur Flabbington). I know this book isn't a comprehensive guide to the field of adventure games, but some of the best games of their type in the last few years have come from that arena. That being said, to give full due the indie adventure scene would probably need separate book all of its own.
Still, this doesn't take away from my opinion that if you want a general overview of adventure games, then this one from Christopher Carton has you covered. Easily readable and handsomely bedecked with pictures galore, it's another fine addition to the bookshelf. You can pick up a copy from the usual online/physical book retailers, as well as direct from the publisher here. You can also follow the author on Twitter/X - search for @chriscarton89.
Saturday, 12 August 2023
A Guide to Movie Based Video Games 1982 - 2000 by Christopher Carton - Book Review
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| The James Corden of Bond video games. |
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| It's a collection, not a shrine! |
Sunday, 27 February 2022
A Guide To Video Games Movies by Christopher Carton - Book Review
Regular readers will know that I am quite partial to films based on video games. Even though I can be quite scathing and waspish, there is usually still enjoyment to be found somewhere... and yes, even in Resident Evil: The Final Chapter. However, whilst there are some very famous examples, there are also more obscure titles, and this is where Chris Carton's excellent tome comes in.
A Guide To Video Games Movies does pretty much what it says on the cover, providing a well-written and informative directory of all game-based celluloid treats from the 1990's onwards. Divided into four sections, (1990's 2000's, 2010's and 2020's), Carton details nearly fifty films that, whilst they may be only very loosely based on their source material, are video games movies.
Each entry starts with a film promo poster and a details box giving release date, director(s), cast and tagline. The main entry begins with a brief background to the original gaming inspiration, followed by a description of the film and a comment on the quality alongside its critical and financial success. You then get a one liner reason as to why you should watch it and a brief note on whether a sequel followed up (or is likely). You also get a screenshot of the original game and a couple of shots from the film.
At the end of each section are a couple of pages for the best of the rest, titles that may not have seen a wide release or were smaller scale features.
I found this to be a fun read, the author providing a great look at each featured title without (much) sarcasm. If you want sarcasm, check out the Was That Film Really That Bad series on this blog. The author clearly demonstrates a love for the genre and a passion that resonates throughout this book, evident by the author's reasons to watch each film. I had completely forgotten about the "7 Seconds" event(!) in Alone in the Dark, and for that reason, I really need to watch that film again! There are some titles that I have never gotten round to watching, as well as some that I never knew about, and the joy of this tome is that I now have a list of games-based films to add to my collection.
Indeed, whilst the general quality of video game films is rarely high, they always seem to have a certain charm and Carton displays that charm superbly here. Not sure if the use of the word "charm" will survive a viewing of Postal, but hey, I'd need to watch it to have an opinion. Whilst this book doesn't cover films inspired by video games, that could be an option for a future volume... hint, hint...
As you can see from the pictures, this tome is laid out cleanly and provides more than enough space for the images and text to breath. Production quality is high and it fits very well next to Daryl Baxter's superb Tomb Raider book. This is yet another quality release from White Owl, an imprint of the ever reliable Pen & Sword Books, and is a celebration of that much-maligned cinematic genre that deserves to get some love and attention. Chris Carton has proven to be the right person for that job!
Do I like this book? Yes! If you are a gamer who also likes films, should you buy this book? Hell, yeah! Would you enjoy watching all of the films featured in here? No idea, but what reading this book has done is prompted me to start searching for the films I don't already own to give them a go. And hey, if they're that bad, they'll get a WTFRTB post.
You can pick up a copy of A Guide To Video Games Movies directly from the publisher here or order it from that online place or your local bookshop. You can also follow the author on Twitter here, where you'll also be able to find out about future titles.






















