Sunday, 26 March 2023

The Legacy of the Forgotten by Martin Gamero Prieto - Book Review

A few weeks back, I reviewed The Legacy of 3dfx, a highly informative tome that focused on the history and products of 3dfx, a company that for a brief period defined the PC graphics card industry. Of course, they were not the only company to address that market and, with only AMD (who purchased ATi in 2006), Nvidia and latterly Intel still in the consumer 3D graphics card market, there were once many names who, at one point or another, were familiar to potential consumers. This Kickstarter-funded volume takes a long and highly detailed look at those competitors who really should be remembered. 

Jazzy cover first this time.

This is another well produced volume, coming in at just over five hundred pages and matches the overall feel of the 3dfx book. As before, the dust jacket is fairly plain (aside from the colour) but it is the actual book cover that has the most striking imagery. 

The dust jacket is scarily orange. 

The author begins with coverage of the Bitboys, a group I honestly can't remember hearing about at the time they were prevalent. Following them is S3 Incorporated and S3 Graphics (the book explains this very clearly). My overriding memory of S3 (in whichever guise it was at the time as I didn't know of the difference) is that they were pretty naff for actual 3D work. Their inclusion here not only clarifies their products and the reasoning behind them, but also provides a huge dose of context for their policies, which was extremely informative for me.

Videologic comes next, and this was a company whose products had the potential to dominate the low and middle end of the market, so much so in fact that the inclusion of the Nvidia briefing slides in this book demonstrates a) how good Videologic were, b) how much of a threat they were seen as and c) how nasty Nvidia could be in the corporate battlefield. 

Matrox follows up and, whilst I remember them for their productivity cards, they tried their hand at 3D too. Finishing off the list is Number Nine, one of those competitors that always seemed to loiter in the background in group test reviews in contemporary magazines.

Each company entry follows the same format, with a brief run down of the corporate history, details of their products and explanations of their uses, the technology that powered their products, before closing with a personal opinion piece from the author. Each section is written with a definite sense of style and the author's voice is easy to discern. In addition, there are photographs, tables, diagrams and more to illustrate the products and their capabilities. 

The Legacy of the Forgotten is a well-written and interesting look at the companies that tried to compete in a sub-section of the personal computer bear pit (as well as other potential uses) but never reached the heady heights of market leader or managed to stay the course in that particular fight. That's not to say they all failed, as some are still around today (in much different guises), but their contribution to the PC graphics world should not be forgotten, and this book is the perfect way to ensure that their legacy lives on. 

You can pick up a copy of The Legacy of the Forgotten here, and follow the publisher on Twitter here. I for one am really looking forward to what they bring out next.

Saturday, 18 March 2023

Speccy Nation Volume 2 by Dan Whitehead - Book Review

A few years after writing Speccy Nation, Dan Whitehead decided to revisit the gaming riches of the good old Spectrum, but this time framed within the concept of nostalgia of his (and coincidentally my own) childhood. Indeed, it is the selection of topics within which the featured games are grouped that not only gives the reader a solid grounding in gaming on the Spectrum, but also provides a window into the popular culture of the decade from 1982 to 1992 from a British 8-bit computing perspective.

Ah, yes! The 1980's! Feels like such a long time ago, especially if, like me, you're heading towards your fifties and looking back. What once seemed fresh and new is now just a faded memory - or an everyday sight on the high street, as you watch the same fashions, trends and (shudder) hairstyles from your childhood bequeath themselves on the youth of today. That raises a very good point (which Dan makes in the Introduction, and considering that this was written seven years ago, demonstrates how little things have changed in the intervening years) about what children and teenagers today will consider nostalgic when they reach their fifth decade. Given that, for example, superheroes have been cinematic stars for the last twenty or so years, will today's twenty-somethings feel that pang of history when yet another fucking Superman or Spider-Man origins movie hits whatever passes for the cinema in the 2050's? Unless they're too busy still fighting the Subwar that begins at the start of that decade... (one for the 16-bit fans out there).

Anyway, back to this book, and the games that arrived on the Spectrum which also defined a lot of the popular culture between 1982 and 1992, where anything and, indeed, almost everything, could be turned into an 8-bit Spectrum treasure (sarcasm alert, by the way). 

Handily, since I have already mentioned movies, this is where Mr Whitehead begins, with a run through of the silver screen "classics" where a licence was acquired, before detouring into the world of 007 (I remember my cousin getting The Living Daylights and loving it - he was young, he was still learning), before American TV shows rock up, and wow, did that section bring back some memories. Airwolf, Blue Thunder, Streethawk! Ah, just pure class. And no, never watching them again as that would totally bleach the rose tint from my spectacles.

Toys and Cartoon-based games come next (loved Centurions, even if it made absolutely no sense), then it's on to Comics. Kids TV, Quiz shows, Music games and food based titles, before ending with a British Telly section, and a smorgasbord of 1980's pop culture that never made it to the Spectrum, 

If it sounds dry, it really isn't, as there are jokes, commentary and nods, making it a superb read. The author begins each entry with an explanation of the original work before delving into the highs and lows of its 8-bit compatriot. This isn't just any 1980's walkthrough, this is the author's own history, and certainly mine too. Every Second Counts, remember it well. Bullseye, still watch the odd episode on Challenge TV just to remind myself how "different" the 80's were. And as for Supergran, well, that was a childhood favourite, but that theme song - it has not aged well. 

Funny, self aware, but with a reverence to the topics of both the culture of the period and the videogames it spawned, Dan has created the ultimate reference to being a British kid at a time when nuclear war was a possibility, strikes were rife and the government gave no shits for anyone other than its rich friends*... actually, hold on...

Before everyone gets too depressed and starts watching Threads (which I suggest you do at some point in your life anyway, as it is a superb, yet harrowing, piece of television!), consider this: you don't have to be a fan of the Spectrum to buy Speccy Nation volume 2, as you'll get something out of it if you had a CPC or C64, and hell, if you didn't experience 8-bit gaming back then, then pick this up for the perambulation down cultural memory lane anyway. To paraphrase slightly: the past is a different country and they do things (very) differently there, but that doesn't mean you shouldn't learn about it anyway (now there's a deep thought for a computer game book review!).

You can pick up Speccy Nation Volume 2 direct from Amazon here, and follow the author on Twitter here

* I know, I know, all governments are like that, to a greater or lesser degree, but then I am more than a tad cynical.

Saturday, 11 March 2023

The Legacy of 3dfx by Martin Gamero Prieto - Book Review

The history of personal computing is littered with the names of companies that tried and, ultimately, failed in their endeavours. Whether it was due to hubris, aggressive competition or just plain bad luck, these names deserve to be remembered for at least attempting to make their mark. In this extremely well researched book, Martin Gamero Prieto focuses on a PC graphics industry trailblazer that at one point led the market, and this tome gives us everything you need to know about The Legacy of 3dfx.

The dust cover.

The book itself is of high quality and cleanly laid out. Coming in at over 520 pages, there is a lot of detail here, with numerous photographs and diagrams to illustrate the range of cards 3dfx produced. There are also enough charts, tables and graphs to keep even the most ardent Digital Foundry fan happy. A note on the cover too: the jacket looks fairly boring, but the actual book cover is definitely more eye catching. 

The actual book cover

The first one hundred or so pages give a history of 3D graphics and how the technology developed from its early years in the 1970's and progressed throughout the 1990's. There are sections on the various competitors to 3dfx and how they placed themselves in the ever growing graphics card industry. The next hundred pages detail the range of cards 3dfx produced - there are a lot of them and it is a fascinating looking back at how raw the industry actually was, and how much more interesting it was back then (although that it just my own opinion). 

Games pick up the next section, with a focus on titles that benefitted from the new technology and rapidly improving specifications. It's here that you'll also see comparisons between how the various graphics cards competitors to 3dfx performed across a range of titles at the time.

The discussion then switches to the more professional uses the cards were put to, including arcade machines, where the latest 3D graphical technology was used very effectively. There was much more about 3dfx than just the desktop PC. After that, there are a number of sections covering retro PC builds, other platforms and personal commentary. 

I found this a very easy read and the translation work is done well, allowing the author's voice to shine through even the most dense of passages. And yes, there is a lot of technical stuff here, but given the nature of the subject, I'd expect nothing less. Concepts are explained in an easy to understand manner and this is definitely a read where you'll come away knowing more than when you first started.

I can honestly say that, whilst I was not much of a PC gamer in the 90's, I did keep up with the tech and trends, and the seemingly dizzying pace of new advancements as the millennium approached. What Martin has done here is put together an excellent history of the 3dfx company and its technology, what made it a market leader and what finally led to its downfall. If the history of PC gaming is your thing, then you really do need to pick up a copy. 

The Legacy of 3dfx (English copy) can be purchased directly from the publisher here, and you can follow the them on Twitter here

Saturday, 25 February 2023

Speccy Nation by Dan Whitehead - Book Review

The Sinclair Spectrum and its many variants are almost a national institution when it comes to the computing history of the UK. It was the little machine that could, from the company that at times really couldn't,* and despite being an Amstrad product for the latter half of its commercial existence, there is a nostalgia for the 8-bit wonder and the games that it hosted. This is where Dan Whitehead's 2012 tome, Speccy Nation, comes in.


It's a slim volume, coming in at just over 120 pages. There's no colour either but that really isn't an issue and there is something quite calming about poring over the mono screenshots. It means you can't see any colour clash for a start!


As you can see from the contents page, this is a bit of a love letter to the 8-bit legend, with the page layout following the format of BASIC commands. There's an foreword from Phil South before the introduction by the author. Here, he sets out why this book was written and what he hopes to achieve from it. Anyone familiar with that period of home computing in the UK will understand perfectly where he is coming from. 

Of course, it is the games that matter here, and the author covers fifty titles picked from the Spectrum's library of near two thousand (if that quick search is to be believed). The cataloguing of this small selection is quite neat too. The Classics features the likes of Jetpac, Manic Miner and Horace Goes Skiing, whilst The Pioneers allows Skool Daze, Dark Sceptre and the yet to be surpassed Deus Ex Machina to shine. The Greats puts the stone cold classics on display - Cybernoid, Jack the Nipper and Turbo Esprit to name but three. 


The Dark Horses covers those games that the author considers more interesting that you might imagine, and although I was primarily an Amstrad lad back in the day, I still remember playing How to be a Complete Bastard on a mate's +2 during the summer holidays. As for Death Wish 3, well, that could be an emulator job in the future. The final section for games is entitled Never Again, and covers mostly licensed games and "homages" to more famous names. Trashman, I was familiar with, and the idea of a game based on Give My Regards To Broad Street fills me with dread - the film was bad enough. 

What makes this little menagerie of games great fun to read is the author's approach. There is a great deal of appreciation for some of the titles and love, yes actual love, for the platform itself. These mini-reviews not only tell you what you need to know, but also the context where appropriate. Most games get a couple of pages, and there is even some cover art included too. 

The book ends with a further reading section, listing websites and resources if you want to know more, and the author's biography, with a couple of teasers for some of his other works, two movie-related titles that are going on the wish-list now.


Speccy Nation is a perfect introduction to the highs and low of gaming on the Spectrum. Well written, informative, and with a great sense of style, this is definitely a keeper. There is a follow up which is currently on my "to read" pile, so expect a review of that in due course. In the meantime, you can pick up a copy of volume 1 here, and follow the author on Twitter here

* If you've ever read much about Sinclair Computers, there always seems to be a number of common themes: late to market, supply problems, quality control issues (both hardware and software) and the outright prickly behaviour of Sir Clive. 

Saturday, 18 February 2023

I'm Too Young To Die by Stuart Maine - Book Review

Taking its title from the easiest difficulty option from DOOM, this chunky tome from Bitmap Books presents itself as the ultimate guide to first person shooters between the years 1992 and 2002. A lofty claim, given the nature of the subject, but one that, from initial impressions, could be highly accurate.

If you've purchased a Bitmap Books publication before, you'll know what to expect with regards to the quality. Extremely well packaged, the hardback is suitably sturdy and the paper stock used is perfect for imagery and text alike. There's a handy bookmark attached and if there is one criticism, it's the actual format. I get why but it doesn't half stick out on the bookshelf!

That quibble aside, what we get is a wander through the history of the first-person shooter. There is a brief introduction to the pre-1992 era before you get to the core of the book: a year by year run down of famous (and not so famous) shooters that graced pretty much every system you could buy in the shops. 

It is this coverage that makes I'm Too Young To Die such a brilliant book. Sure, you get Wolfenstein, DOOM and Half Life, all of the usual suspects, but it's the coverage of the lesser known titles, the ones that maybe weren't critical or commercial hits, that lift this book to the heights of must buy.

For example, Blake Stone is an absolute classic, but due to its release coming just as DOOM redefined the genre, it died a death in the market. Here, it gets a loving write up. Each entry varies in size: quarter, half or full pages get a half page,  and the format of the tome allows the screenshots to shine, whether they be 1/16th, a quarter or a full page in size. Having covered 3DO FPS's for RVG and Fusion magazine, it was great to see several included here, even if he does prefer the PC version of Escape From Monster Manor. And no mention of the sublime song that plays over the credits! Tsk! ;-) 

As I progressed through this book, I found I was making a list of titles that I had never played the first time round and that appealed now. Sure, some have issues, and inclusion into this collection is a sign of how noteworthy the game was, not that it was actually a good title to play - Trespasser being a prime example. It turned out to be quite a list, as there are hundreds of games featured, yet it is a credit to the author that his writing style is as fresh with the last entry as it is with the first. As for the jokes, well, there are some doozies included, page 314 featuring a gag that, well... yes...

It's not just about the games though, as there are interviews with key contributors to the genre, including Ken Levine, David Doak, John Romeo and Warren Spector amongst others. Each of these is packed with detail and have something of interest even though many have been interviewed many, many times before. In a cute nod, they have DOOM-style portraits included at the beginning and end of the book and, it has to be said, they seem to have suffered in the interim, aside from Mr Romero, naturally. 

As you can guess, this volume is very much worth your time if the FPS genre is a go to for you and this single volume on the topic can't be beaten. I not only have a reference for future years on my bookshelf, but also a long list of shooters that, one day, I'll eventually get to the bottom of. It would be really cool to see a follow up, charting how the genre moved on from 2003 onwards - from the commercial juggernauts of the Battlefield and Call of Duty series, the more interesting narrative shooters (Clive Barker's Jericho, Singularity, the Bad Company duo), to the complete and utter mess that was Rogue Warrior: all deserve their time in the sun.Well, apart from maybe Rogue Warrior, but anyhoo... For now though, pick up a copy of this fine book and revel in the rich and illustrious history of this evergreen genre. 

You can buy I'm Too Young To Die directly from Bitmap Books, and can follow the author on Twitter here

Saturday, 11 February 2023

Digital Retro by Gordon Laing - Book Review

There are times when you pick up a book and you know it's a keeper, even before you realise you're going to build up a library on a particular subject. Chandler's The Campaigns of Napoleon is one, Massie's sublime Dreadnought (and it's worthy follow up, Castles of Steel) are two more. For computing, it has to be this coffee table wonder: Digital Retro. 

Written by former editor of Personal Computer World (RIP, you marvellous beauty of a magazine!) Gordon Laing, this is a book focusing on (mostly) affordable hardware that defined computing between 1975 and 1989 in the UK. With 192 pages, 400 pictures and in full colour, Digital Retro was one of the first retro-inspired books I ever saw in the wild back when it was published in 2004. 

There is a short introduction and a brief history of computers before it kicks off with the first entry proper: the MITS Altair 8800. This establishes the formula for each machine. There's a large format photograph, background to the machine's creation, a company background, side areas for technical specifications, and a run down of name, manufacturer, year of release and country of origin. There are also sections on what happened next (and in some cases, these are tales of tragedy - looking at you, Osborne 1), as well as a "did you know" and many, many photographs of the kit from various angles.

As far as wish lists go, it's a doozy!

Indeed, as every device gets four pages, it's the photography that gives this tome its true value. Oh, the text is well written and informative, but this is a book you look at first, and then read. And it's not just about computers, as games consoles such as the Coleco Vision, Nintendo Famicom/NES and the Sega Master System get a look in too. Each machine looks glorious and tugs at the part of my brain that says "you need to own one of these!" Then sense arrives and I don't even bother looking at modern day prices. But, by God, don't some of these machines look fantastic!

The Compaq Portable III. Hubba hubba!.

The last entry is the NeXT Cube, and whilst it's great to see the likes of the Amstrad PCW and Acorn's Archimedes included along the way, there is the hint that a couple more systems could have been included. There again, the intro does state that coverage is aimed at mostly affordable home computers, with key business machines and games machines included where they have "influenced future standards", so these are the ones that made their mark (however lightly) on the market. And yes, some of the entries here tread very lightly in the UK - the Mattel Aquarius, Apple Lisa and Jupiter Ace were certainly available, but they failed to take off for a variety of reasons. 

This was not the dawning of the Age of Aquarius.

Finally, there is a post-history section, four pages taking us from 1989 to the then-present day. It all feels rather quaint, but then when it comes to technology, it often does. However, the author isn't wrong when focusing on three core technologies: broadband, wireless connectivity and seamless interaction without technical intervention - and it took a while, but the modern day smartphone epitomises those three technologies perfectly. 

What style! What grace! What poise!

Digital Retro is a glorious celebration of retro computing and a tremendous volume that acts as a love letter to the many (mostly incompatible) machines that the average 1980's buyer might have seen. It's a book I will never get rid of. Sadly, it is no longer in print and copies of Amazon are, to put it mildly, in the "collector's realm" of pricing. Or, as we say locally, "You want how much? Haddaway and shite, man!" If you can find a copy that doesn't cost the earth, grab it, and revel in peak 1970's and 80's computing. They just don't make them like they used to.

Saturday, 4 February 2023

Reload Magazine - Issue 1 review

Another new independent magazine arrives after a successful Kickstarter campaign last year, one that focuses on the genre of first person shooters, this time narrowing in on the indie developer scene. This 100 page (including covers) full cover magazine certainly looks the business and, given the pedigree of the writing team - some names will be familiar to readers of E1M1 magazine, Reload magazine promises much. Does it deliver?

As far as physical quality goes, yes. Yes, it does. The stock isn't glossy so there isn't the sheen that some people might like (although it made the pictures for this post so much easier to take!) but shiny isn't everything and the paper quality is more than good enough. It feels nice and doesn't smudge either. 

Of course, content is key and this is where the selection of writers shines through. The magazine is split into several sections: Previews, Reviews, Mods, Features, Retrospectives, Game Jams, How to Guides, Developer Zone and Early Access. Whether it be a first look at a forthcoming release, checking up the latest indie efforts or features on a particular studio, the love for the topic is evident, and it's clear that the people writing about these games are passionate about the genre. 

Indeed, it is this focus that makes Reload Magazine such a fantastic read and, after spending a couple of weeks working my way through it (I'll explain in a bit), the sheer number of titles in the indie first person shooter dev space is extraordinary. I know I shall be checking out more than a few of the 100 plus games mentioned in issue one as and when I have time, and I wouldn't have known about them without the benefit of reading this mag. 

This brings me to screenshots - there are tons of them! The screens show off the diversity of the genre and whilst some of the games look a little "rustic" (been watching too many old-school Bake Off episodes in my youth), they're just icing on the top of a huge FPS cake. And besides, every aesthetic has its charm and the likes of Operation Pinkeye nails it's particular look perfectly. Between the text and the imagery, there is little wasted space (always good to see) and the few adverts that are present don't affect the content balance at all. 

Reload Magazine is not perfect, though, but this is purely a personal thing and no reflection on the magazine or its team. However, if you are (unfortunately) like me, you need to know this. I said it took me a couple of weeks to get through this issue, a combination of savouring the writing but also dealing with a design choice which ended up being quite painful. White writing on a black background. This is purely a personal thing - my good lady had no problems at all - and although she liked the magazine, playing FPSs makes her go vom-vom. Nor did the couple of others who I showed my copy to. I found that reading three or four pages at a time was about the right pace. Would I still buy issue 2? Hell yes! 

Regular blog readers will know that I am a massive fan of small scale independent publications, titles that cater to an audience that would never warrant a newsagent mag. Reload Magazine is a new entry and one that, if you are a fan of first person shooters, you need to check out, not only for the in-depth articles and reviews, but also for the insight you'll get into the very healthy and active indie developer scene. I know I'll be back to support issue 2! As always with print magazines, if it's one you like, support it however you can. With the recent demise of the print versions of Wireframe and Custom PC, the emphasis falls further on the small scale publisher industry and their esoteric wares. 

You can also follow the magazine on Twitter here to keep up with all of their latest news and developments, and they have a website here as well. There should be news shortly about how non-Kickstarter backers can get hold of a copy as well as info on the next issue. I am sure they'll not be quiet about that!