Saturday saw another
gathering of the TWATS, again in reduced numbers due to work and
personal commitments. I was in the chair and had decided to give
Shipwreck an airing. I’d bought this rule set years ago, alongside
the Freeplay ‘88 supplement but never got round to putting
anything on the table,,, as I hadn’t anything to put on the table.
However, last year I bought an 8 pack of snap together plastic ships
off Wish. The eight ships included are the Hood, the Liaoning, a Type
54A frigate, a Burke-class destroyer, a Tico-class cruiser, a Slava-class cruiser, a Sacramento-
class supply ship and what the packaging
refers to as a Kilo-class sub but I think it’s a Seawolf-class SSN.
Quite liking these, I bought another pack from Amazon in December. In
each instance, the price was just over a tenner for the eight. With
these, I could put a game on.
|
The toys for the game |
Joining me on
Saturday were Shaun and Andy, who played as the Chinese and Americans
respectively. The scenario was a
simple one: a US Navy supply ship, the John Lewis (wait, there’s
more) is damaged and drifting after a typhoon savaged the area. The
Chinese have claimed the waters as theirs and the US Navy believe
they are international waters. The Americans have dispatched a
surface group of one Tico (the John James Fenwick) and two
Burke-class destroyers (The Thomas Marks and Michael Spencer – told
you there was more). The Chinese were heading to the Lewis with the
Liaoning freshly out of trials accompanied by two Type 54A frigates.
Due to the poor weather, there were no flight ops (in other words, I
have no models yet for helo’s – that will change). In addition,
there was a Russian Slava-class cruiser in the area due to meet up
with the Chinese for joint exercises after the two countries signed a
friendship pact.
|
The US Task Force as the game started |
The set-up gave the
Chinese a bit of a head start in the race to the Lewis but both sides
started at flank speed for the first few turns. The Lewis was using
its radar and data-link to keep the US group informed of the
Chinese location, whilst the Fenwick alone had its radar active –
the destroyers Marks and Spencer were under full EMCON. As the two
forces approached the Lewis (and each other), the Americans were very
vocal in telling the Chinese they were in international waters on a
rescue mission. The Chinese in turn were pretty loud in proclaiming
their socialist friendliness and willingness to escort the Lewis to a
Chinese port since they were in Chinese waters.
|
The Chinese Squadron |
As the ships closed
the distance, the Americans detected the Chinese force first, the two
Type 54A’s ahead of the carrier. I made Shaun roll for the Slava to
make an appearance, which it didn’t.
In turn 6, the
Chinese declared they were going to have to board the Lewis in order
to "rescue" the crew. The Americans did not take this well.
|
The Chinese frigates surge ahead, the John Lewis in the distance |
Turn seven saw the
Chinese get painted by the Lewis’s fire control radars for their
Sea Sparrow missiles. Whilst not dedicated anti-ship missiles, they
could still cause some damage. The Chinese ignored this and
approached closer still, though by this point, they had activated
their radars and finally saw the Fenwick and her escorts. As an aside for
our northern England readers, rumours that the Fenwick was equipped
with an advanced chaff substitute called Window were just that,
rumours, though the thought of Fenwick’s Window being a distracting
was quite apt.
|
The Americans, and rough seas for the Spencer |
Turn 9, and the US
commander at sea gets a message from Pacific Fleet Command – the Chinese should not
get closer than 3 miles and that permission to fire was granted. Of
course, when told this, Shaun brought one of his 54A’s to within
one mile. Finally, some shooting started.
|
Closer... |
|
Closer still... |
|
Very close now... |
|
Dude! Personal space!!! |
Now, I quite like
Shipwreck’s mechanic of movement turns lasting 10 minutes of game
time but when firing occurs, this is sorted out in up to six combat
turns before another movement turn can be started. It neatly takes
into account missile speed and distance as well as being neat when
trying to figure out what is going on. Needing relatively low dice to
get hits due to the way the Sea Sparrows were balanced for anti-ship
use, Andy fired to at the closest 54A and missed. Similarly, an
attempt at Phalanx fire also failed, though that was more of a
desperation shot. Once that had been decided, it was the next
movement turn.
"Western
belligerence" was claimed by the Chinese, as they launched boats with
marines on to grab what they could from the Lewis. When asked what
kind of boats they would be (as there were no models for them), the
reply of "don’t know but don’t say they are from Taiwan or we
will fire" seemed very apt. The Americans were given the all clear
to fire at will (poor lad) and the Fenwick and Marks each launched
four Harpoons at the two frigates. The Lewis joined in with its
remaining 6 Sea Sparrows at the the nearest frigate. It must be noted
here that the Liaoning was keep its distance. The remaining frigate
tried its hand with 76mm cannon fire against the Lewis and missed.
Both, however, unleashed their entire payload of 8 C802 missiles each
at the Americans, divided equally between the Fenwick and the Marks.
|
Vampire, vampire, vampire! |
Another intermission
here as I kind of cocked up. I didn’t read the ship cards properly
which limited the number of SAM’s that could be guided at any one
time. However, my defence is that modern day Standard missile/AEGIS
combo’s are much more effective than even these rules have them
(originally written in 1999) so I let both sides fire whatever they
wanted at their respective incoming targets. So let that be a lesson,
when you cock up, cock up so that both sides are receive a fair benefit of the cock up.
|
Another shot of the missile action. |
|
Pretty fair exchange here |
So, the first set of
SAM’s went up. Andy fired three Standards per incoming missile so 24
from Marks and Spencer. Even with a miscounted points value (again,
my cock up but again, fair to each side), all but one of the C802’s
was shot down. In response, the Chinese only managed to down five of
the eight incoming Harpoons. Final result – one hit on the Marks,
one hit on the port Type 54A and two on the other. The 54A with one
hit took light damage and lost it’s now empty C802 mount. The other
54A took a crippling hit first, then sunk with the second hit. The
Marks took it’s hit head on, leaving it crippled and down a Phalanx
mount.
At this point, I
enacted the third rule of the TWATS. The first one is "The umpire is
always right, especially when he’s wrong". The second is "refer to
rule one" and the third is "the umpire is a TWAT". And so I was. I
took Shaun to one side and asked him if he wanted to call upon the
Russians for help. He said yes, so on one corner of the table, the
Slava appeared as did four missile tokens, each one representing four
SSM’s. Yep, the Slava had shot its entire load, eight at the
Spencer and eight at the Fenwick.
|
Ain't I a stinker! |
Onto turn ten and
the remaining 54A tried again with its 76mm to hit the Lewis, more
bum dice here from Shaun. An emergency message from the Varyag claimed that an
unfortunate error had meant the launch of all of the Varyag’s SSM’s. Totally an accident and unintended(!). However, whilst Andy
was prepared to rescue survivors from the sunk 54A, he knew he had
been well and truly kippered. Not that this was to stop him. Cleverly
(and totally unintentionally), he bypassed the multiple missiles per
target rule and had the Spencer and Fenwick each fire one SAM per
incoming missile. As each ship was acting individually, I ruled that
this would have no effect on the accuracy of the missiles and with a
total of 32 against 16, the incoming Russian barrage was dealt with
smartly. At the end of this combat round, a quick check of the
ammunition situation revealed that the Fenwick was down to 106 SAM’s
and the Spencer down to just 34!
Turn 11 saw the
Russians once again claim a technical malfunction and also making a
pretty sharpish withdrawal. Whatever the agreement between the two
governments, there was little appetite for a further missile
exchange, especially as the Americans still had a good number of
Harpoons left. The surviving 54A also turned tail and joined the
Liaoning in leaving the combat area, not even helping to rescue their
own sailors, something the John Lewis was more than willing to do.
Everything else would be sorted out at the UN.
The first run for a
rule set is always just a case of seeing if the game mechanics work.
In the case of Shipwreck, whilst the scenario was simple, it revealed
that they aren’t half bad and with a little updating to to take
into account current day weapons capabilities, will see future use.
One thing that was remarked upon was the possibility of adding
politics to mix. Several years ago, Andy and I ran a political game
set in "not Iraq", with multiple sides and backstabbing a plenty.
Something like that, with ulterior motives and the like would suit
this well as it would add an extra layer to just rolling for missile
fire – indeed, once the missiles start flying, there is not much
more to do than hope you get good AA fire rolls. We would need more
players (the previous political game had 9 including the two
umpires), but in that case, it would be one player captains one ship
with national orders assigned to each ship captain. Hmmm, with a bit
of thought, that could be a go-er.
One thing that will
be added to (after the York Vapnartak show) are helicopters. Tumbling
Dice do a good range and whilst they are light on Chinese types, that
can be worked around. They would also give a bit more subtlety to the
hunt. Some fixed wing would also not go amiss, especially with the
carrier. This could even lead to a campaign…
Some of you might be
thinking, having seen the pictures that the scale of the models looks
wrong. And to be fair, they all seem to be scaled so that the actual
model size is about four inches. True, that leads to some funny
looking size comparisons but to be honest, it wasn’t an issue here
as the all measurements were made bow to bow. The models themselves
are quite decent and when you consider how much I paid for them, it
was enough to put on a game. True, the painting is a bit iffy and
some of the fittings were rough and included a fair amount of flash
on some of the pieces, but for the price, it would be churlish to
complain. Main take away here is that it doesn’t have to cost the
earth to put a game on and they made a decent impression on the
(green) sea – a props issue that made not much difference to be
honest. They were also easily visible, something that smaller scale
ships would cause trouble with in the slightly gloomy light as the
afternoon waned.
All told, I enjoyed
this game. It was nice to try something different and there is room
for expansion later on. Both participants also enjoyed it (so they
tell me, though they both were well versed in political double speak
by the end of the game :-)). As always, the fine hospitality of Eric
and Jean at the Commercial was much appreciated, as was the Consett
Ale, and the Beef Butties and Chips were well served. Empty plates
and full stomachs all round and a satisfying afternoon of gaming.
Note: For non-UK readers, Marks and Spencer, John Lewis and Fenwicks are the names of department stores in UK. Fenwicks is particularly popular in the north-east of England for its Newcastle store where a large Christmas display window (hence the chaff/window reference) is set up each year. And yes, bad jokes will continue is future games I run :-).
Afine game and yes I want another go .
ReplyDeleteHere’s a link to the Amazon listing for the ships used. The packaging took a bit of a bashing for my order but nothing was broken.
ReplyDeletehttps://www.amazon.co.uk/Sharplace-Military-Battleship-Warship-Models/dp/B07DFK394K