It has been
something of a pattern over the last couple of decades that print
magazines have had a bit of a hard time. Squeezed between the
immediacy and multimedia approach of web-based channels like YouTube,
Blogger among others and the changing market (reading habits, the
“value” proposition and, dare I say it, the reduction in
literacy), it is perhaps surprising that so many print magazines
remain in circulation.
Okay, you might think I am being a smidge
doomsday-ish with that, but consider this. The wargaming market, in
the UK at least, manages three magazines outside of Games Workshop. Can
it support three in the long term? Probably not. One is very lightweight and whizz-bang, another is straddling historical and sci-fant with varying degrees of success and the third is a tad po-faced at times. Aside from gimmicky freebies, they don't seem to be doing much to grow their audience but that's another blog post altogether. Other niche (and I call most hobbyist magazines
niche) publications continue to thrive but in vastly reduced numbers
compared to even a decade ago. Two niches that continue to hold
multiple titles are those of general computing and videogames.
True, general
computing has seen a decline in titles, PC Format and Personal
Computer World being the two that I miss the most, but there is still
the ever-readable Computer Shopper and the mixed bag that is PC Pro
with a couple of smaller titles still filling the shelves.
Videogaming has
suffered a bit more than most due to the rise of YouTube, live streaming and videogames news sites. Those and the obvious immediacy of online media in general, something that
the printed word can never match. Whereas twenty years ago you had
multiple format specific titles, you now only have one X-Box and one
Playstation mag, whilst PC Gamer holds the torch for non-console gaming.
Titles such as ACE, Computer and Video Games, Games TM, GamesMaster
and Arcade have all left the multi-format arena and now just the
industry stalwart Edge remains, but editorially that disappeared up its own arse
about five years ago and hasn’t been seen since, so it was with
great interest that I picked up issue one of Wireframe at the back
end of last year.
All seven issues to date (27.02.19) |
Launching a
multi-format magazine in 2018 might be seen as something of a brave
move and indeed it is. Making it fortnightly even more so and with charging £3 an issue, the publisher could be described as pushing the accepted boundaries even further.
The thing is, it works.
Taking inspiration
from computing magazines of the 1980’s, Wireframe offers both
industry interviews, reviews, features and, in a refreshing change to
almost any recent title, how to guides including programming and
techniques. The balance is about right, and whilst there is a bit
more emphasis on the indie games scene, I cannot fault it for that.
Outside of AAA development, some of the most
intriguing and exciting titles are indie-developed and big publishers are so controlling with their PR tactics that I rarely feel any anticipation for new releases. And let's not get started on the topic of review embargoes...
In a very real
sense, this is a videogames magazine not just about playing them, but
also how you make them, and you understand why this approach has been
taken when you see who is behind the mag: The Raspberry Pi Foundation. If you are not familiar with the Raspberry Pi, this is a
single board computer originally launched as a tool to help get
children into programming and teaching them the skills that a lot of
current day developers gained during the halcyon days of the 8-bit
and 16-bit home computer era (1980’s and early ‘90’s). Expecting to sell
maybe 10,000 of these $35 computers, at last count, the various
revisions have now sold more than 19 million (and that's a March 2018 figure!)and there is little sign of that
ending any time soon. Not only have they brought computer
programming, science and home-brew hardware into the 21st
century, they have also brought near-dead operating systems like
RISC-OS back to life. Really, it seems like a no-brainer to take the
development potential created by the Pi and launch a new publication
to focus on the creation of videogames.
The magazine itself
is very well laid out and the production values are very high. The
paper stock is of high quality and the cover price of £3 is
reasonably justified by that. Page count isn’t that high but if you
compare it to the monthly mags like PC Gamer, the equivalent page
count and price per month is good.
Proper old-school code listings! |
Features and reviews
are honest and forthright (the Red Dead Redemption 2 review is a
corker and avoids the hype train that title rode), and some of the
homebrew scene pieces have been eye-opening (who knew boxed Dreamcast
and Megadrive software was still being produced?). What really adds to the magazine is the Toolbox section. Published on slightly coarser paper, this is the part where you learn the nuts and bolts of game production - the above picture is of issue seven's Text Adventure how to. This brings the mag back to how I originally found computer magazines in the 1980's, typing out code listings and having a bit of a play about. In that sense, this is very much an new old magazine and all the better for it. It also provides details of additional links online to expand the coverage of the topic discussed and to develop your knowledge further
Seven issues have
been made so far, the eighth came out this week and it’s one of the
very few publications I buy regularly (in fact, with the exception of
one writing and one airgun mag, I have no other regular purchases).
It’s a refreshing title to see on the shelves and both entertaining and highly informative. I hope it continues to flourish and for only £3, it's worth a read if you have any interest at all in this area.
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