Saturday, 21 January 2023

Was That Film Really That Bad??? - The Avengers (1998)

And so we arrive at this veritable feast of cinematic brilliance. A film so recognisable, so embedded in the psyche of the general public that even the behemoth that is Marvel decided to change the name of their 2012 low budget indie in order to avoid confusion in the UK. A cinephile's orgasm of plot, characterisation and drama. Action so beyond compare that they have never tried to bring the characters back... Oh! Fuck it! You know the film I'm talking about. And if you don't, you're about to. 

As Babylon 5's Zathras say, "Not the one!"

The 1990's saw a brief resurrection of genre TV shows at the cinema. The Saint tried and and was an honourable failure, whilst Lost in Space aimed for the moon and ended up in that Dr Who quarry off the A40. It was, however, The Avengers that had the most going for it. A recognisable brand, a fine legacy (even The New Avengers had its high points... and no, not those! And it featured an ever-so-chic Hunt. DO NOT say that quickly...), this adaptation was eagerly awaited, especially as it brought together the then-hot casting of Uma Thurman, Ralph Fiennes and the ever-dependable Sir Sean Connery. Oh, and a budget of $60 million, only $10m less than 1998's Saving Private Ryan and look what they put on screen there! Anticipation ran high.

Connery's "bear" faced cheek at the first script reading.

And anticipation remained, if at rapidly decreasing levels, as the film skipped previews. Yep, never a good sign when the reviewers get to watch a film at the same time as the paying punter. If they had seen it first, maybe they would have asked what the literal fuck was the money spent on? $60m. That's $111,000,000 today. Where did it go? Maybe it was to pay for Sean Connery to wear a fucking teddy bear suit? Maybe it was for a Ben Nevis sized mountain of Columbian sneezing powder, 'cos sure as hell the writers, producers and director were off their tits on something when they thought up this sorry excuse for a 90 minute desecration of the memory of Steed and company. Maybe, just maybe, they did the whole thing for $20 mil and spaffed the rest on a weekend at that Glasto, class A and all? Who knows? Who cares. All that was left was this steaming pile of nostalgia-laced shit that took a beloved TV favourite and passed it through Satan's colon faster than a Brown Ale-coated pork pie. 

Really, WB, really???

Sigh...

Where to begin? The plot, maybe? 

Baaaaaaaaaaaaaalls

So there's this guy, Steed (Fiennes). He works for The Ministry and is tasked by his boss, Mother (a woefully wasted Jim Broadbent), to find out why Dr Emma Peel (Thurman, who has zero on-screen chemistry with Fiennes) has sabotaged her own project, a weather control system named Prospero. She claims innocence, so the pair head off to check out Sir August de Wynter (Connery),a scientist who previously worked at The Ministry. Along the way, we meet Father (Fiona Shaw), second in command of The Ministry, and Bailey (Eddie Izzard), a henchman of de Wynter. Naturally, de Wynter is up to no good, as there is skulduggery, cloning and what not. Oh, and a Grace Jones song for the after party. At 90 minutes, it lasts far, far too long.

Bloody good right to look smug after that payday!

Let's begin with the casting. As noted above, our leads show naff all chemistry or, indeed, likeability. They trade innuendos in performances akin to a local am-dram performance of Romeo and Juliet with Anne Widdicombe and Jacob Rees Mogg in the lead roles, making most of their banter excruciating to watch. You do get to see Connery dressed as a teddy bear, but the rest of it feels like he's phoning it in. Shaw, a superb actress (most recently in Andor), is given little to do, and Izzard, who is sublime on occasion, barely registers at all. And why is Shaun Ryder a henchman? I have no sodding idea! 

If only they'd made a Mr Benn movie!

The state of the casting follows into the setting. It's like the cast are the only living souls on the planet. The 60's TV show had a specific look and style because it was filmed on the cheap. This film wasn't, but they kept the style anyway as a homage and it doesn't work. Logic is missing in action too and, aside from trying to look cool and prove Steed is handy with a brolly, the opening village scene makes bugger all sense. It doesn't get better - the aforementioned teddy bear costumes for one.

Or a remake of The Sweeney?

It feels like the writers got hammered watching old repeats then tried to re-create the magic through the port and brandy induced hangover (never, ever mix those two!) whilst thinking "Cool Britannia" was something more than just a marketing slogan. As per the rules, there's a cheeky voice only cameo for Patrick Macnee (the one, true Steed!), but that is slight comfort. By this point in the film, you'll just want the pain to end. But no, there is more to come, as the "special effects" culminate in badly shot model of a hot air balloon blowing up and then the actual denouement with de Wynter. 

Career symbolism ahoy!

The thing is, do you care that he gets his comeuppance? I didn't by the end of this celluloid mess. You may feel that I am being too hard on The Avengers. You might think that, just as The Saint and Lost in Space had some redeeming features (honestly, The Saint is pretty decent), The Avengers has too. I respect your point of view but you're just plain wrong. It was pulled from its original release date and dumped at the arse end of the summer. It was withheld from critics until its public release. It hit the box office with all of the style and grace of a seagull turd hitting a windscreen.  

"I'm thinking The League of Extraordinary Gentlemen will be a good follow up..."

When I started this series back in 2020, The Avengers was one of the original half dozen or so I wanted to review, having never actually seen it. It took a while, but I found a copy for £1 in CEX. I am pleased I have watched it, because now I can pass on this warning. No matter what good things you may have heard, what tiny, minuscule gems of brilliance you might have read about, The Avengers is a stinker of the highest order and, hand on heart, I can honestly say that yes, this film really is that bad.

Saturday, 14 January 2023

Attract Mode by Jamie Lendino - Book Review

Arcade machines for me as a child were a source of wonder. The imposingly tall cabinets surrounded by groups of older kids, bright flashy graphics and the amazing sound and music - they were the main attraction of a trip to the coast, for as we (well, mostly UK readers) will know, it was always the amusement arcades at the seaside that drew your attention. Jamie Lendino's book on the subject, whilst predominantly a US-centric view of the videogames arcade's heyday, is very much a trip down memory lane - and yes, gentle reader, I'm in a sharing mood today.

Summer of 1986 - the annual family trip to Scarborough in the six weeks school holiday. The usual Bed and Breakfast is closed due to a fire, so an alternate is found, one with the dining room/bar in the basement and, in the corridor leading to that room, a Space Invaders machine. Here, with the few 10p's I was allocated each day, I spent as much time as possible enthralled by the ever advancing alien waves. It also meant kind of fresh air as this was the 80's and it seemed almost every adult smoked. A win-win situation. 

Presented chronologically, Attract Mode begins with a history of the arcade itself, from the electro-mechanical and pinball machines that attached players (and organised crime) to the coin devouring time killers, to the machines the youth of the 70's and onwards became familiar with. The format of the book settles into the familiar layout of the author's other publications - there is some background to the specific period being covered, then as each manufacturer comes along they are given an introduction and brief history, before each title within that period is detailed, usually with a screenshot. There are descriptions of how the games played, their technical specifications and interesting tidbits about sales figures, reviews, cultural relevance and the like.

Sometime in the very early 90's - it's lunchtime at Tanfield Comprehensive (think high school for those of you too young to remember or not from the UK) and a group of us walk the mile or so (the direct route through the Good Street estate, across Oakey's Field and then up Barn Hill bank) to Stanley. We grab food from wherever and congregate in the Roma Cafe near the bottom of Front Street, where we take turns playing Robocop, its battered cabinet evidence of a hard life. Along the way, we avoid groups of kids from South Stanley Comp, because obviously there was a rivalry that sometimes spilled over - I mean, not Sharks vs Jets level - there weren't as many musical numbers and not everyone could click their fingers and dance... Then, of course, we lost track of time and had to run back to school to avoid being late for the afternoon lessons.

It's only as you read through the games included that you realise how much of a formative experience actually playing an arcade game was. Not only were these better looking than anything you could play at home at the time, but they were available to play instantly (once you fed in your 10p coin anyway), and that fact alone was immense compared to a ten minute cassette load from a Spectrum or CPC. Ok, your game could last maybe seconds, but that just made you want to come back and try again. What is more surprising is that a lot of these games are still very playable today unlike many of the home conversions. For most of the 1980's, if you wanted to play the best version of an arcade game, the arcade was where it was at. Unless you were either very rich or monumentally in debt to have purchased an SNK Neo Geo as the 90's arrived (and paid £200-£250 per game!).

Spring 1998 - the student bar at the Kingston Hill Campus of Kingston University, London. After stocking up on pints for £1 during happy hour (prices went back up to the usual £1.10 afterwards and we were students after all), we settle down to a tournament of two player Cruis'n World. It starts off well enough, but after imbibing several pints, it becomes more a game of insult challenge as everyone's driving skills suffer from the cheap lager. The game brought us together, the insults made us friends.

Arcade games offered completely different experiences, audibly, visually and socially, to what could be had at home. Sure, there were conversions (and rip offs too), but standing in an amusement arcade/cafe/bar/B&B corridor was the real deal. It was gaming nirvana. This book captures the essence of that and what arcades meant during the early years of videogames. If you wanted the best, then the arcade was the place for you, and this book also brings context and history into play as well. The depth of research is superb and the 13-page bibliography is something I'll be working through for months (if not longer) to come. 

Jamie Lendino, with Attract Mode, has written a fantastic history of the video arcade and the games that form its legacy. Both instructive and a nostalgia-laced tour of youthful memories, for readers of a certain age such as myself, this is a must read book. For those who never experienced the video game arcade of the 1970's to 90's, this book will tell you what all of the fuss was about. You can pick up a copy from Amazon here in either paperback or Kindle format.

Saturday, 7 January 2023

Evercade Evolution Issue 5 review

The fifth issue of Evercade Evolution was released a few weeks ago and, after ordering the physical copy directly from Amazon, it turns out that the team have done it again - 64 pages (excluding covers) of handheld gaming goodness!

As per the previous issues, the magazine is well laid out and packed with both text and imagery. The star of this issue is the 50th anniversary of Atari. To cover that, the team have reviewed the Atari Collection 2 and Atari Arcade 1. Other features include a trip down memory lane for Vaughan Anscombe, a chat with YouTuber Thunderm00se, and a tremendously informative and fun interview with former Atari employee Scott Rhoades. The usual news and high score sections are also present. 

I may have said it before but I really like the way the reviews are laid out in the magazine. Each cartridge gets an overview review, with separate scores from some of the other team members too, then each title gets its own page, again with a second opinion to add context to the scores. It's a format that works well, especially considering the nature of the collections - there may be a dozen or so titles per cart but there will be some stinkers amongst the selection. 

For example, Atari Collection 2 contains decent titles such as Yars Revenge, Haunted House, Solaris and Asteroids (the 7800 version). It also has less... "good" entries like Air Sea Battle, Human Cannonball and Street Racer. As always, nostalgia will only get you so far, and it's good to see that the reviews do highlight this. The good thing with Evercade carts is that there is always enough wheat in the chaff to warrant a purchase.

The same goes for Atari Arcade 1, and the inclusion of Asteroids and Crystal Castles more than offsets the inclusion of the turd that is Canyon Bomber. 

Evercade Evolution issue 5 is another well written edition that is very much an essential purchase for fans of the Evercade family of devices (the original handheld, the VS home console and the recently released EXP handheld). The £7 physical copy is as good as you can get from Amazon publishing for the price and you don't even have to go physical if you don't want to - the Kindle version costs £2 and even then, there is also the free .pdf copy available directly from the Evercade Evolution website. Given the options available, there's no reason at all not to give it a read! 

Friday, 23 December 2022

A final post for the year...

Just a quick post to say thank you to everyone who has visited, read and, in some cases, commented on the articles over the last year. I hope you have enjoyed this years tomfoolery and will join me again in 2023 for more of the same computer, videogames, wargaming and, in a return of that trusty Steed (a hint, perchance?), Was That Film Really That Bad malarkey. 


As I hate posts without at least one picture, the image above shows the publications (and some of their issues) that I have contributed to in the last year outside of this blog. It's been a bit of a learning curve but also a hoot, and looks to continue next year too. My thanks to the editors of these fine publications. I also continue to be a volunteer reviewer for The Book Dragon, so check them out if you are looking for a good read from independent and self-published authors.

All that remains for me to say is that I trust you will have a wonderful festive season, thank you very much for your time, and I hope you'll be back next year. See you in 2023!

Wednesday, 21 December 2022

The Hush-Kit Book of Warplanes - Book Review

Hush-Kit.net describes itself as the alternative aviation magazine and, if you're familiar with its content, that's a pretty fair summation. With tongue definitely in cheek, the website provides a mix of features, interviews and top ten pieces. Following on from a successful funding campaign via Unbound, the Hush-Kit Book of Warplanes distills the best of the website's content along with a bunch of new stuff to give you a coffee-table style book that will inform, educate and entertain - sounds catchy. Someone should maybe use that...

As with all Unbound publications that I have reviewed, the physical quality cannot be criticised. This is a hefty hardback in full colour and extends to over 220 pages. Edited by Joe Coles and with a foreword by noted aviation journalist Bill Sweetman, the reader is quickly dropped in at the deep end when it comes to the style of Husk-Kit's content.

Top ten lists are a long running genre on the likes of YouTube and it's something that works well for the Hush-Kit website. In the book, there are lists for top fighters of World War 1, the worst British aircraft (what a smorgasbord that is!), incredible cancelled military aircraft (excluding the QI-worthy TSR2, Avro Arrow and Northrop F20), and the like. Not that the editor restricts himself to top tens - there's 11 (count 'em!) top Jump Jets and 7 (because the number is lucky and so were these aircraft) overrated warplanes. 

It's not just lists though. Oh no! There are features too, like the history of the Bang Seat (that's an ejector seat, not the funny chair you keep seeing at your weird uncle's house - you know, the one with the fluffy wrist rests...), a brief history of fighter cockpits and a Freudian guide to spy planes (and you thought I was pushing it with the pervy uncle line... Tsk!)

The aircraft in question totally deserves its place in this list.

Interviews take up a large part of the book too, and not just the usual suspects (are there such usual suspects in aviation literature?). Pilots of such diverse aircraft as the Sukhoi SU-15 Flagon interceptor (a personal favourite of mine), F-117 Nighthawk and JA-37 Viggen vie with others who flew the Mirage 2000, SR-71 and a rather excellent pair of interviews with Iranian pilots who flew the F-4 Phantom and F-14 Tomcat in combat.

There is more, of course, but to find out, you'll have to buy the book. What really sells The Hush-Kit Book of Warplanes is not just the information but the humour. From a gentle sarcasm suitable for polite tea parties to all out mockery worthy of a pub night out, the full gamut of jocularity is on display. If you're a fan of a particular manufacturer (Blackburn cough) or an aircraft (Lightning, Scimitar, Vulcan, Lerwick... wait, hold on! Someone is a fan of the Saro Lerwick? Probably the same individual with that bang seat...), be prepared to have some fun poked at the expense of said companies/aircraft. The captions are also a joy to read. My particular favourite is on page 51 and, whilst I'll not spoil it here, it had both my good lady and I in stitches and I am never watching The Death of Stalin in the same way ever again...

I would say think of your own caption but the one in the book is perfect.

Naturally, being a book on aircraft, there are plenty of photographs and artwork - it is always nice to see aircraft that never made it into production represented in hypothetical service, and these compliment the text perfectly.

In the spirit of Roy Walker, "It's close, but its not right..."

As you can probably tell, I really like this book. Yes, some of it will be familiar to long time readers of the website but there is enough new content here to make this a worthy purchase anyway. If you're not familiar with the website but have an interest in military aviation, it's a simple statement - buy this book! To do so, you can either do it via the Hush-Kit shop (which will take you to the Unbound website) or via the usual online and high street book retailers. 

Finally, if you like this volume, there is a second one in the funding stage at Unbound here. When funds permit, I shall be adding my support to it like I did with this volume, as the first is an excellent advert for Hush-Kit Hot Shots Part Deux.

Friday, 16 December 2022

Al-Hussein by Ali Altobchi (with Tom Cooper and Adrien Fontanellaz) - Book Review

AKA Iraq goes full Blue Peter. Not to besmirch the name of that fine show, but just like when Blue Peter fashioned a makeshift Tracy Island back in 1993 using a yogurt pot, toilet roll and a metric f**ktonne of papier-mâché (the clip is on YouTube if you search for it), the Iraqi effort to produce domestic weapons yielded some surprising results - pretty impressive from a technical point of view when you consider the effect of international sanctions and an empty bank account. 

As the talented Ms Andrews once sang, the beginning is a very good place to start and in this tale, it is the creation of the State Organisation for Technical Industries (SOTI) in 1970 that paved the way for the early steps Iraq took to work with arms producers overseas. Add in some international politics and shenanigans, stir, then simmer until war with Iran is declared. Now rename the SOTI into the Military Industrial Commission (MIC). Bring to the boil by adding Scud's, MiG-25's and a soupçon of anti-radar missiles, and thus begins the journey towards a domestic conventional weapons industrial base. A touch of in-flight refuelling may add a certain... je ne sais quoi...

It wasn't just the French (see what I did there) and the Soviets who were supporting the Iraqi regime. There were links to Brazil and Argentina, the latter of whom had a ballistic missile program that I had never heard of before, which certainly gave the impression that Iraq was serious about building up its war fighting capability. 

Of course, if you want to talk about Iraqi conventional weaponry, you need to mention Gerald Bull. When not keep Teesport's custom's officials busy, Bull also had a hand in long range 155mm artillery and was much more successful in that arena than any supergun design associated with him. 

Combined with the events of the Iran-Iraq War, that's about two thirds of this book. The rest concerns itself with the legacies of the principle characters, the 1991 Gulf War and the follow up period to the end of the decade. 

The writing is clear and concise throughout and the 68-page length is about right. What was quite surprising was how adept the Iraqi military were in fielding some rather "funky" designs, and by funky, I mean plain weird. Much like Iran stuck HAWK surface to air missiles on their fighters and Standard SAM's inplace of the HAWK's on their usual launchers, Iraq bolted Exocet missiles to a Dassault Falcon 50 business jet, and older AA-2 Atoll (R-3S and R-3R infra-red guided air to air missiles) were stuck on BMP chassis' because it filled a perceived need (and there was little choice but to improvise). Much like the fictional A-Team or MacGyver, the resultant weapons were, at least, functional, if not entirely practical - I mean, biz-jet with Exocets. What's next? Vulcan's with Sea Dart's as an interceptor? (And yes, gentle reader, there were plans and thoughts about that very thing...).

Check out Vulcan's Hammer by Chris Gibson pages 171-174. I prefer the AIM-54 Phoenix option myself...

And still there is more. Continued ballistic missile developments, ad-hoc Electronic Counter Measures aircraft, Airborne Early Warning aircraft, tankers and drones - the effort expended in being able to demonstrate any capability (no matter how asymmetric to the opponent's) is truly astounding. 

As befits the topic, there is a wealth of contemporary photography on display, as well as many screen grabs from video presentations of the time. Maps are detailed and the included artwork is of the usual high quality. As always, the bibliography is a cracking source of further reading.

This is another welcome tome from Helion & Co and will be of great benefit to those who have an interest in the period, the theatre or maybe want to put something on the table - there are quite a few "what-ifs" in capability this book offers that could liven up any hypothetical game. And, whilst there were no Blue Peter badges for the boffins who stuck these projects together, Ali Altobchi and company deserve a symbolic one for this fine volume. You can buy Al-Hussein direct from Helion & Co here or from their trade stands at various UK wargames shows - you can find out which ones they attend via their website and social media links. 

Tuesday, 13 December 2022

The Battle Of St. Marie Claire - Demo game report

It was the Battleground wargames show in Stockton a couple of weeks ago and the Tantobie Warfare And Tactical Society were on hand to run a demo game. Making a change from the usual black powder (not the ruleset this time!) and horsey shenanigans, we were off to modern day Africa. Shaun provided the toys and I was running the game using Team Yankee (with amendments as used in previous games and a few specifically for this one). I apologise now for the terrible butchery of the French language that follows...

See that sign? That's us, that is.

The former French colony of Sans De Maquillage. Famed for many things (including its radio telescope, Le Cosmo), this former colony gained independence in the 1980's and was rather happily providing a steady stream of healthcare products to the international market. Sadly, rebel forces have been active in the interior (and we're not talking dodgy cuisine either!), and have occupied an industrial site near the town of St. Marie Claire, one run buy the ever-present Oyston Industrie. The hyaluronic acid ponds were also captured and an urgent email was sent by Andre L'Ponsonby Copiste (blame Google Translate for that one, Andy!) to the French Government to organise their recovery.

As it's Team Yankee, you have to have a line up of vehicles.

Before we begin, let me tell you that this was not your normal Team Yankee game. There were no points lists, just a "shove everything on the table" order, which meant the table was going to look rather busy as the game went on. Andy and Shaun led the French who had the bottom third of the table. Jim commanded the rebels in the top third (along with the facilities), whilst the middle third was left bare... or was it???

If you go down to the woods today...

The French started off with a dash to the (fordable) stream, a wise move as there was naff all cover on their side of the table. They didn't take long to reach it, at which point the sneakily hidden militia popped up with the chant of "Come and have a go if you think you're hard enough!" En Français, naturellement.

Got to love a bit of self promotion.

This was where it started to go a tad wrong for our intrepid soldiers, as RPG fire quickly shredded a couple of VAB's belonging to the Marines and the left wing (the Parachute Hussars) found that their ERC-90's were armoured only in the sense that a potato gun couldn't destroy them... at least at the ranges Jim was firing from...

That bit at the top of the picture looks distinctly bare of soldiers... for now.

The rebel response was to push up their T55's and thus ensued a to-ing and a fro-ing. Saving rolls were very much in order as both sides had the guns, but not the armour. Still, weight of numbers began to tell and the militia were thinned out once Shaun had brought up his Mephisto anti-tank vehicles. HOT rounds ahoy as the remaining rebel T55's from the first batch were summarily dispatched. 

The local wildlife seemed distinctly unfazed by the events around them.

In the centre, things were more delicate, as the dug in militia were causing no little suffering to the Marines and Legion troops. Artillery and mortar fire came to the rescue and after several turns, the French had gained the heights and, more importantly, a base of fire. Of course, this just meant they were now face to face with a ton more militia in the grasslands to their front and in the wooded area to their right. The local fauna were quite dismissive of this. 

A herd of French reinforcements sweeping majestically across the plain.

On the French right, the advance to the stream was unhindered and they left it for Jim to approach. A rapid volley of rifle grenades from the centre and the right flank whittled down the rebel forces, as did some decent indirect fire from the mortars. It must be noted that to get to this point, the umpire did have to remind the French commanders that whilst you may wish to target counter battery fire against the (rather ineffectual) rebel guns, if the dudes right in front of you are shooting seven shades of merde out of you, a re-appraisal of your targeting priorities may be in order. So they did. And within a turn or two, the rebel forces discovered they needed a recruiting drive.

It got a bit dicey in the middle. Geddit? Dicey? Oh, why do I bother?

Additional French armour (I know, but they're not tanks and they're not 4-door sedans either) on their left supported the wavering Para Hussars, who by this point were down something like a third of their original force and had decided to call it a day. The appearance of a Shilka also persuaded them that it was getting a tad hot for the infantry even in cover. The additional HE and MG fire of these new troops (and those very handy Mephisto's) put paid to that brief fight back and despite moving the last of his heavy reserves to the centre, Jim decided to call it a day. 

It would have been even dicier here, but there was a zebra crossing...

It had been a hard fight and both sides took what each would consider serious losses. Such is the nature of the Team Yankee system and I did plan the game to ensure that it lasted more than an hour or so. 

They took the hill just to get a fantastic view of all those fresh-faced militia.

Some notes on the game rules and mechanics. 

Artillery, mortar and rifle grenade fire zones were ad-hoc - they had to be as TY only covers arty as far as I know and I wanted the effect to be uniform across all forms of arcing fire. Hit and save rolls were as per the rules. 

I probably made the militia too hard, making them equivalent to Warpac conscripts minus one on everything, and even then, they were bloody hard to shift. Maybe something to amend the next time we try this scenario. 

Points system - didn't use it as noted above. This was a demo game that had to last about four hours, and in previous playthroughs, Team Yankee is a very quick system of play. This was why the instructions to all players was: if you have it in the box, it can go on the table. They're your forces, you decide what you want and where to put them - within the limits already detailed. 

As for the scenario, if Jim hadn't taken note of the ability to flood the middle third of the table with (unseen and unplaced) militia, it could have been a very different game. Possibly the addition of some observation rules might be in order as I am not a fan of the way TY handles ambushes so ignored those for this game. There again, different theatre, different tactics. 

On the whole, this was a fun game to run and the participants said they enjoyed themselves, even if the umpire did live up to expectations and was a bit of a twat - tee hee hee! I would expect no less from them in the games they run! There were thoughts about changes and modifications to be made but, on the whole, it worked reasonably well. 

The Battleground Show itself was also rather good, and certainly seemed to be well-attended once the doors opened. No fault can be found with the organisation nor the venue, so well done to Pendraken for putting the show on. There are also internal TWAT discussions about attending next year for another demo if they'll have us. If I am running it again, then no doubt there will be a repeat of this TIT for TWATS production.